Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'

Starfield's companion robot giving a thumbs-up
(Image credit: Bethesda Softworks)

Even if you haven't yet played Nate Purkeypile's most recent game, "heavy metal horror" hunting game The Axis Unseen, you've probably played at least one of his games at some point.

Purkeypile, founder of Just Purkey Games, worked on BloodRayne 2, Aeon Flux, and Metroid Prime 3, then spent a full 14 years at Bethesda Game Studios where he was a lead artist and world artist on games like Skyrim, Fallout 3, Fallout 4, and Fallout 76.

"Not having to have those daily meetings all the time and constantly trying to push things through all the office politics and approval layers… it was very refreshing to just care about the game," he said.

The Axis Unseen (Image credit: Just Purkey Games)

Purkeypile wasn't just part of a smaller team while making The Axis Unseen, he was essentially a solo dev. "I contracted out some writing and the music and some drawings," he said, "but I was the only one making the systems and all the world art and animation, creatures, you name it."

While it's clear that Purkeypile doesn't miss the red tape and daily meetings of triple-A development, what about the collaboration with other artists and designers?

"I worked with a lot of really good people who I wouldn't mind working with again," he said. "So people ask me if I would go back to triple-A? Not necessarily, but I would work with a lot of those people I worked with because they're all really talented, but a lot of them have moved on as well."

TOPICS
Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.