It turns out you can keep Baldur's Gate 3's heartbreaking temporary companion permanently: You just have to beat half the game without resting, kill her and your main character, and stuff them in someone's pocket

Baldur's Gate 3 tiefling bard alfira smiling with trees and city in background
(Image credit: Larian)

Baldur's Gate 3's Patch 7 deputized a well-liked side character, the Tiefling bard Alfira, to full companion status. The only problem is that it's only temporary, and in the most "cursed monkey's paw" way imaginable. Cenalexis_01 on the Baldur's Gate 3 subreddit figured out how to make it permanent, though, and the exploit requires the sort of obscene, beautiful abuse of Baldur's Gate 3's open-ended systems I've come to relish seeing. Spoilers ahead for the Dark Urge origin.

One of the defining scenes of BG3's Dark Urge (Durge to their friends) origin is their unwilling murder of Alfira. Partway through Act 1, she'll show up to your camp during a long rest and the Durge will unavoidably kill her⁠—though it is possible, through shenanigans, to make stand-in Quil Grootslang show up and take the fall instead. Patch 7 made it so that Alfira even joins your party and can be leveled up for a brief window, sparking some hope she was a surprise new companion added in the patch, but no dice: It was just meant to twist the knife a bit more.

First, you have to complete the goblin vs. grove quest in the grove's favor and reach the path to the Shadowlands (cenalexis_01 specifies the Grymforge) without long resting⁠—not a horrible ask depending on your build, but definitely annoying and it will play havoc with most of the companion quests. At this point, you have to trigger Alfira's arrival at the party camp⁠ before going into Act 2, kill the Durge, and stuff their body in a character's inventory⁠—cenalexis_01 did this in co-op multiplayer, but it should still be doable with companions.

This gets us past the first hurdle and Alfira will be in your party come morning, but there's still some work to do unless you want to keep Durge in the literal pocket dimension for the rest of the game. The exploit then requires triggering Alfira's Act 2 quest by bringing her to Last Light and talking to her at her spot by the bar as if nothing was amiss and this was just a normal playthrough⁠.

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Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch. You can follow Ted on Bluesky.