Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Hazelight Studios' upcoming adventure Split Fiction does more than add a genre-blending twist to the cooperative action of It Takes Two. A newly released trailer shows that the follow-up to Josef Fares' wildly successful third-person platformer isn't a strictly linear affair. According to Fares, who provides the trailer's voiceover, players will be able to embark upon "side-stories" that are "completely different from the main adventure" as they explore the game's dual sci-fi and fantasy worlds.
"Side stories are found in the main levels and look like a portal," Fares explains. "Once you enter, you end up in a new world." The trailer then provides several examples of side-adventures players might encounter. Starting with a brief glimpse of an Arabian Nights-inspired desert strewn with golden palaces, the trailer cuts to protagonists Mio and Zoe floating around a wrecked space-station. Then it shows another desert set-piece where the two ride a creature called a "sandfish", before wrapping up the segment with the two waterskiing across a crystalline ocean as they chase a futuristic hovertrain.
Although we only see snapshots of these side stories, they seem to have a 3D Mario quality to them, designed to take a specific concept and iterate upon it rapidly, before moving onto the next idea. This isn't the only area where Split Fiction apparently borrows from the more recent adventures of Nintendo's plumber either, with Zoe's fantasy worlds enabling the pair to shapeshift into different creatures. These include a fairy, a big burly ape, and an aquatic lizard thing that you don't get a proper look at. There's some perspective shifting going on too, with several clips of the game playing from a 2D, side-scrolling point of view.
It's a flashy showing for Hazelight's latest, and emphasising its variety as a platformer is a smart move after everyone fell in love with the similarly Mario-inspired Astro Bot for the same reason last year. Whether it'll be as beloved or successful as It Takes Two remains to be seen, though everything they've shown so far suggests it'll be closer in quality to It Takes Two than the studio's earlier experiment in cooperative gaming, A Way Out.
EA will no doubt be hoping for a smash hit from Hazelight, given other events beneath the corporation's umbrella. The publisher recently revised its financial outlook down following the underperformance of EA Sports FC 25 and Dragon Age: The Veilguard. Regarding the latter, EA has now ceased supporting The Veilguard with updates, and seems to have laid off much of its team under the guise of restructuring for a single Mass Effect project.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

