Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It's a testament to the quality and inventiveness of Absolum that it stood out as strongly as it did when it released in October last year, a month that also brought us Battlefield 6, Bloodlines 2, and a little game called Arc Raiders. Absolum's roguelite twist on a classic beat 'em up format was exactly the citrus twist the genre needed, yielding glowing reviews and, as of 17 days ago, half a million players.
Slightly belatedly, developer Guard Crush Games (who were co-devs on Streets of Rage 4 alongside LizardCube) released Absolum's first major update Threads of Fate, which pistons a fistful of new features straight into the base game's jaw.
Among the flecks of spittle and flying teeth, the most prominent addition is the all-new mystic ordeals. This range of modifiers lets players tailor Absolum's challenge more specifically to their liking. There's a range of preset ordeals including boss run, horde mode and multiplayer trials. If none of that sounds to your liking, you can also create your own ordeal and share it with your friends (something I do on a daily basis, which is why none of them speak to me anymore).
Alongside this, Guard Crush has replaced Absolum's rifts with a new system that throws corrupted biomes at you. These randomised areas are visible at the outset of each run, and you can choose to attack them for an additional challenge and the potential for more substantial rewards. Corrupted biomes also fold into the mystic ordeals system, with options to increase or decrease the number of this biome type you encounter.
Elsewhere, the update expands Absolum's customisation options with new character skins and emotes for all four heroes, and upgrades mounts with new and improved abilities to ensure "harder-hitting punishment against the hordes of the Crimson Order." And finally, the update brings the usual array of bug-fixes, some of which will no doubt elicit a sigh of relief ("The Chicken is no longer targetable by enemies") while others sound weirdly ominous ("The Interloper now has a shadow").
All of this should improve what was already one of last year's most interesting games, as Evan Lahti explained in his Absolum review. "Absolum is ultimately a beat 'em up with a bit more depth and progression than we've seen before in this style of game," he wrote last October. "Absolum lacks the extensive variance of a true roguelike, but delivers enough intricacy to push the genre into a more interesting space than it's ever occupied."
Best laptop games: Low-spec life
Best Steam Deck games: Handheld must-haves
Best browser games: No install needed
Best indie games: Independent excellence
Best co-op games: Better together
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


