Free games of the week

void ghosts{} by like, a hundred bears

Shoot your way around a procedurally jumbled room in this slight-but-fun arcade shooter, in which you play as a gun-toting person wearing the head of an animal. With only one area and a single weapon at your disposal, that fun might not last you too long, but this is a game with a great sense of style, mixing minimal pixel art with a lovely CRT filter.

Actual Real Time Machine by Mike Waterston, Tori Kamal, Zachary Johnson  

Follow the lengthy, bizarre instructions of this text-based time adventure and you just might find yourself actually travelling through time asterisk. Like the best games, it's a conversation between the designer and yourself, the story anticipating your interaction (or lack of it) in funny ways. I particularly like how your computer's clock is integrated into the game, telling your brain, if only in a tiny and irrational way, that Actual Real Time Machine may, in some part, be on the level.

Constellations by Ian Snyder

Constellations is a superbly tactile puzzle game that offers up the most satisfying little clicky sounds as you move its scattered pins about. You're trying to match a line's shape to the pattern at the very top of the screen, and you do this by physically picking up pins and dragging them around. The title, and the premise, obviously inspire thoughts of constellations in the night sky, but that act of dragging pins about is more reminiscent of a pin-board holding string and notes in place. A puzzler that feels fundamentally great to just interact with.

Burger World by blebgo

Your job in this in the enjoyably crunchy, satisfyingly crudely drawn Burger World is to build burgers out of their constituent parts: meat, cheese, eggs and of course blood. It's a game about pleasing a series of picky customers, and trying to remember what they asked for—maybe a burger with six meats, five eggs and a single blob of blood, or perhaps a bap that's mainly blood and bits of cow. Despite my efforts, I could never please my customers, perhaps because Physics caused the teetering ingredients to collapse from my Jenga burgers nearly every time I slotted one together. (Via Warp Door.)

Patient Rogue by watabou

The roguelike meets the card game in the fab Patient Rogue, which boils a dungeon down to a series of cards representing enemies, items, or the exit down. Flipping over one card at a time, you fight baddies by clicking on your weapons or spells, equip items by dragging them over your portrait, and use them by, yep, clicking on them in the inventory—the 'card game' conceit allowing for a highly friendly and tactile user interface. It's seemingly an early build, but this is already a fully featured and attractive roguelike/card-'em-up that captures much of the appeal of both genres.