Former Paradox Interactive CEO calls 70/30 revenue split 'outrageous'
And praises Epic.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Paradox Interactive's former CEO and current executive chairman, Fredrik Wester, called the 70/30 revenue split used by platform holders like Valve "outrageous" at a Gamelab panel on Epic's revenue model last week. "I think the platform holders are taking too much money," he said.
Before the cavalcade of exclusives, the Epic Games Store's more generous 88/12 split was its most notable feature. Wester, who was Paradox's CEO until he stepped down and joined the board as executive chairman last year, thinks the 70/30 split belongs in the past, before digital distribution became the norm.
"That was physical. It cost a lot of money," he said. "This doesn't cost anything. So Epic has done a great job for the whole industry, because you get 88 percent. Fantastic move. Thank you very much."
It does still cost platform holders money, however, even if the physical, logistical obstacles and costs are no longer present. Steam provides an important service, and that introduces different expenses and problems that physical distributors didn't need to worry about. But does it justify the 30 percent?
While Paradox Interactive has a long list of games on Steam, so far it looks like only Bloodlines 2, which is only available for pre-purchase, is on the Epic Games Store.
On Twitter, Wester clarified that he wasn't calling out Steam specifically, but just the split itself. He also defended developers who have opted to release their games on the Epic Games Store exclusively, though Paradox doesn't currently have any plans to go down that route.
And while we're discussing the fairness of revenue splits; who can blame developers going Epic Exclusive if given a great revenue split + guarantee. We're not planning to do any exclusives but jeez, show some understanding for those who do.July 1, 2019
"Ask yourself 'Why do they choose to go exclusive?" and I'll give you a hint," he added, "it's not to f***k up your life and force you to use multiple launchers."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Cheers, GamesIndustry.biz.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

