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For Honor's dedicated servers will go live on PC later this month

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Dedicated servers will roll out to Ubisoft's hack-and-slash brawler For Honor on February 19, just over a year after its initial launch, and four days after the start of the game's fifth season, Age of Wolves. They'll only be available for the PC version of the game at first, but will come to consoles "soon after." 

The coming of dedicated servers was first announced in July 2017, but Ubisoft moved slowly with implementation "to ensure a smooth transition" to the new infrastructure. Ubisoft said the full launch will "fully remove the session migrations as well as the NAT requirements while eliminating most of the resyncing, resulting in a more stable experience and improved matchmaking." Once the system is proven stable on PC (the downside of being first is that we also get to be the test monkeys), Ubi will bring it to other platforms. 

"Changing the online infrastructure while the game was live was a challenge, but a decisive step in improving the game experience of our players," game director Damien Kieken said. "The implementation of the dedicated servers gives us confidence in the direction the game is taking and will pave the way for a full year of continued support and new contents." 

Dedicated servers is the big hook in Age of Wolves but it will also see the addition of ranked play, an overhaul of five of the game's heroes, new training modes, and a three-week event with special rewards for players who take part. Ubisoft will reveal the details in a livestream scheduled for 1 am PT/2 pm ET today, February 8, on Twitch—embedded for your convenience below. 

Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.