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Following player outcry, the Apex Legends battle pass is getting even easier to complete

Apex Legends
(Image credit: Electronic Arts)
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The Apex Legends (opens in new tab) battle pass was overhauled for the game's seventh season, with an eye to making progression "more streamlined and rewarding." The actual effect, however, was to dramatically slow progression and increase the grind, a real problem for all but the most dedicated players.

Players complained, and EA quickly changed course (opens in new tab) by halving the amount of XP required to earn the stars needed to gain battle pass levels. In a subsequent AMA (opens in new tab), game director Chad Grenier said developers "have more changes planned in the future to give players more agency on challenge completion."

Today, Grenier unveiled the next step in that plan: A reversion of season 7 daily challenges to season 6 levels. Some of the changes, particularly regarding damage targets, are dramatic. The damage per character target, for instance, has been reduced from 1000 to 250, while the damage per weapon class has been cut from 1250 to 125. Rewards are unchanged.

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A patch coming next week will make even further changes, Grenier said. Weekly challenges will also be reverted to season 6 difficulty levels and will give players an opportunity to complete them with more than one character, and all players will be granted ten free battle pass levels.

Not everyone is happy with the changes, based on the responses to Grenier's tweets—some players feel the XP requirements per level are still too high, and of course there are a few who say that it was all too easy to begin with—but the reaction to the changes seems quite positive overall. The impact of these changes over the long term remains to be seen, but at a minimum it seems clear that Respawn is committed to ensuring that all players have a fair shot at a worthwhile battle pass.

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Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.