Fallout: New Vegas mod adds a post-game that reflects your choices
Return and face the music.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Fallout: New Vegas, normally reactive, stops short of letting you continue the game and enjoy the ultimate consequences of your actions once the credits roll. It just ends. With mods, you can find a way around that and hop back in, but you'll find a world in stuck in the moments prior to the ending. Not so in the new FPGE mod, however, which creates a functional post-game ending.
With FPGE, you'll find the world reacting to your big decisions when you return to Nevada. Factions can be wiped out, others might conquer regions, and the Hoover Dam can be taken over.
"After two weeks, Hoover Dam is taken over by the respective faction and the fighting stops," reads the description on Nexus Mods. "The Kings will get eradicated by the Legion, if alive, the Brotherhood of Steel will take over Helios One and patrol the roads, and the Great Khans will evacuate their camp, taking everything with them. This is only a small portion of what can take place however, and there are a massive amount of things that change based on how you play."
Modder Kazopert has also made some changes to dialogue. NCR citizens, for instance, won't start eagerly discussing all their new territory if they've actually lost the war, while soldiers won't talk about fighting the Legion if it's already been defeated.
It should be consistent with most of your other mods, and it won't have any impact on the game until you finish the final quest. Download it and find installation instructions here.
And if you're thinking of taking a trip back to post-apocalyptic Nevada, here are the best Fallout: New Vegas mods.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

