One of the big questions about Fallout 76 is whether or not it will support mods. Previous Fallout games have enjoyed extensive mod support, but as an online game with an inextricable multiplayer focus, the Fallout 76 situation wasn't so clear. Speaking with Geoff Keighley today, however, Todd Howard assured fans that Bethesda is completely committed to making it happen.
"We love mods, and so we are 100 percent committed to doing that in 76 as well," Howard said. "We will not be able to do that at launch though. Our goal for launch—this is really new for us—is have a well-running, robust service, and then some period later, we're currently still designing what that service looks like, you'll be able to have your own private world and be able to mod it and do all of that.
"With our games, that's where the long-term life of them really is. That is trickier when you get into an online world, but we're definitely committed to that. It just won't be at launch."
Mod support is unquestionably vital to any Fallout game at this point—Fallout 4 is coming up on its fourth anniversary and we're still talking about its mods—and so it's not at all surprising that Bethesda would want to make it happen in Fallout 76, even given the challenges of doing so in an online environment. Perhaps it will work something like the recently-announced Vermintide 2 mod support, with unlimited access to mods in that "private world," and select, non-game-breaking mods approved for official use.
Fallout 76 is scheduled for release is set for release on November 14. Catch up with everything we know about it right here.