Failbetter Games’ founder now writing for Stellaris
The man responsible for Fallen London and Sunless Sea sides with Paradox.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In May, Alexis Kennedy parted ways with Failbetter Games—the studio he founded some seven years prior. The day-to-day running of the company was stifling his creative side he said—a flair responsible for the likes of Fallen London and Sunless Sea—and thus he announced he’d set his sights on pastures new. “I’ll hang out my shingle as a freelancer,” read a post on Failbetter's site at the time. “I have the entrepreneur’s bug...but I want to learn as much as I can from as many different kinds of project as I can.”
One such project is Paradox’s space-flung 4x-meets-grand strategy affair Stellaris, it appears, with Kennedy posting this over the weekend:
“When I was deciding whether to leave Failbetter or not, I took a week’s holiday to think about it. Paradox’s Stellaris had just launched, and I put forty hours straight into its maw, one after another.
“So I was very chuffed to end up talking to Paradox about doing some guest writing. As you probably know, Paradox are all about the post-launch support on their games, and I can now announce that I’m going to be writing a chunk of mid-game content for Stellaris, starting in September. This is exactly the kind of thing I was hoping to be doing when I started out ronin-ing; thank you to the Stellaris team for making it happen!”
As Kennedy alludes, Paradox games historically come into their own post-launch—something we’re beginning to see now with Stellaris—therefore I’m excited to see how Kennedy’s narrative prowess is instilled from this point on.
Since departing from Failbetter, Kennedy has also been working on something he doesn’t necessarily think is a game but instead is “really only a proof-of-concept of one.” It’s called Cultist Simulator and a prototype can be played this way, should you be interested in that.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

