Fable co-creator says we have Devil May Cry to thank for the RPG's world

Fable (2004) featuring Dante from the Devil May Cry Series.
(Image credit: Lionhead Studios)

The original Fable could have looked very different if it wasn't for Devil May Cry. Yes, that Devil May Cry. It's an incredibly unlikely pairing, but one that co-creator Dene Carter recently cited as a driving force behind the world of Albion, changing the trajectory of Fable's universe.

Carter took to Twitter to talk about the hack-and-slash's influence on Lionhead's RPG, offering some sage advice for today's developers. "I'm sure everyone knows this hack already, but I'm going to talk about it anyway, on the off-chance that it saves someone from going completely off-the-rails during their dev," he wrote. "It's a hint about scope, when you're feeling lost: steal it. 100% rip it off from another game."

That's where Devil May Cry comes in. Despite it being so juxtaposed from Carter's own, the way Hideki Kamiya's game outlined its world aided in shaping Albion. "I'd played Devil May Cry, and noticed that the world was something like 82 zones. It didn't seem excessive. It re-used and recontextualised areas. It worked for a relatively short, but high-quality game."

Carter said he documented each zone. He counted each one, logging their size and average time spent there, using that information to "block out the entire world of Albion." He said he went through the game "with a guide, a stopwatch and a notepad," adding that he "felt like a charlatan" while doing it. But studying Devil May Cry's world helped refocus Fable's, one that Carter says was "spiralling out of control" at the time, under the belief that the team "had to make something 'big.'"

Devil May Cry wasn't the only game that Carter's team drew inspiration from. "Literally copying the scope of DMC, the interaction density of Silent Hill, and the encounter style of the first Way of the Samurai changed Fable from a floppy, undefine, never-ending death march to something we could actually complete without ever having worked on a 3D game." As Carter clarifies, it wasn't about taking "themes, ideas or creativity, just their scope," comparing it to studying the optimal length for films.

The Fable series has long been one of my favourites, and it's incredibly neat to see how one wildly different game helped it become the classic it is today. Creative work is rough at the best of times, especially when it's your first foray into a particular medium, and studying those who came before us is how arts constantly evolve and improve. As Carter himself says, "not everything in your game is going to be original. In fact, very little will be. Manga, anime, Star Wars, etc nearly all rest on some kind of framework or structure set up by folks long before you." He finishes off with some more advice for budding developers: "Focus on the bits that make your game yours, not 'avoiding using L3 for run.'"

Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.  

Read more
The Dry Devil from Kingdom Come 2 wields a torch and grins. Overlaid next to him is a picture of the Adoring Fan from Oblivion, holding a torch and smiling.
Kingdom Come: Deliverance 2 dev says it deliberately avoids the 'instant gratification' of modern games, channelling the best of Bethesda like Morrowind and Oblivion
Metal Gear Solid key art
Resurfaced Metal Gear Solid interview shows how Kojima made Yoji Shinkawa's designs the game's beating heart: 'Hell yeah, a cyborg ninja!'
Secret Level show
The Secret Level creator wants you to know that they did ask Halo to take part in the series, but Microsoft turned them down: 'Man, you think we didn't talk to Halo?'
Saber Interactive's head honcho pulled a wild stunt to nab the Halo: Combat Evolved remaster, telling Microsoft he'd do the job for free before ultimately squeezing the publisher for millions
Close up of Fallout Power Armor helmet on orange background
Disco Elysium game director Robert Kurvitz praises the first Fallout: 'It makes other post-apocalyptic worldbuilding seem like an amusement park'
A maddened sicko raises a knife
Blizzard co-founder and Diablo designer thinks new ARPGs have 'cheapened' the genre with fast leveling, throwaway loot and enemies
Latest in RPG
Rise of the Ronin review
Rise of the Ronin review
A lolporrit squeals in excitement while being driven in a moon buggie in Final Fantasy 14: Dawntrail, patch 7.2.
Final Fantasy 14 patch 7.2's trailer has me finally hyped to get stuck back in—and to go to the moon and pilot some mechs, because why not
Kingdom Come Deliverance 2 barbers change hairstyle - Henry sitting on a horse wearing armour.
How to find a barber and change hairstyle in Kingdom Come: Deliverance 2
Key art of the videogame Lunacid, showing a pale, long haired knight in purple armor contemplating a purple, flaming sword surrounded by the different phases of the moon.
One of my favorite indie RPGs is getting a follow-up made with FromSoftware's 25-year-old Super Mario Maker for first person dungeon crawlers
Kingdom Come: Deliverance 2 image - Henry riding a pink and blue striped horse while holding a fish
Kingdom Come: Deliverance 2 now has Steam Workshop support, and of course one of the first mods lets you adjust the 'jiggle physics'
Erenshor - A player and two simulated MMO party members stand on a plateau in front of a yellow landscape
This RuneScape-looking 'simulated MMORPG' has all the nostalgia without the drama because all the other 'players' are NPCs
Latest in News
Man facing camera
The Day Before studio reportedly sues Russian website for calling infamous disaster-game a 'scam'
Will Poulter holding a CD ROM
'What are most games about? Killing': Black Mirror Season 7 includes a follow-up to 2018 interactive film Bandersnatch
Casper Van Dien in Starship Troopers
Sony, which is making a Helldivers 2 movie, is also making a new Starship Troopers movie, but it's not based on the Starship Troopers movie we already have
Assassin's Creed meets PUBG
Ubisoft is reportedly talking to Tencent about creating a new business entity to manage Assassin's Creed and other big games
Resident Evil Village - Lady Dimitrescu
'It really truly changed my life in every possible way': Lady Dimitrescu actor says her Resident Evil Village role was just as transformative for her as it was for roughly half the internet in 2021
Storm trooper hero
Another live service shooter is getting shut down, this time before it even launched on Steam