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Doomfist officially joins the Overwatch lineup next week

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After a little less than two weeks on the Overwatch PTR, Blizzard has announced that Doomfist, the world's foremost knuckle sandwich artist, will go live on July 27.   

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Doomfist's design is rooted in 2D fighting games, so one of Blizzard's priorities was to make his moves feel "impactful," and at least one developer, assistant art director Arnold Tsang, seems well satisfied with the results so far. "Everything that the sound guys did, the VFX artists and the animators, they really sell that impact," he says in the video. "The first time you hold down that right-click, and you just square somebody in the face and they bounce off a wall—man, this is my character." 

An official rundown of Doomfist's abilities is up at playoverwatch.com, and we've got some professional analysis of his strengths and weaknesses that you can dig into here. And in case you missed it, we also had a really fun chat with Terry Crews, who despite his initial enthusiasm for voicing Doomfist says he's not at all upset that he didn't get the job—and isn't giving up on the possibility of doing something else with Blizzard in the future.

Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.