Destiny 2 patch notes: Shatterdive and Whisper of Fissure nerfs, out of bounds and raid glitch fixes

Destiny 2
(Image credit: Bungie)

Last week Bungie revealed some changes coming to Destiny 2 aimed at, among other things, dialing down the impact of the Hunter's Shatterdive ability, which as we noted "has been enjoying an icy reign of terror" ever since the Revenant Stasis subclass was added in the Beyond Light expansion. Today, courtesy of the patch notes for the 3.0.2 update that just went live, we've got the full details on that and everything else that's changed.

The two nerfs we were expecting break down like this:

Shatterdive:

  • Now has damage falloff vs. unfrozen targets. 
  • Max range damage reduced from 50 to 5. 
  • Damage reduction during ability reduced from 50% to 25%. 

Whisper of Fissures:

  • Reduced max/min damage vs. non-Super players from 42-22 to 30-4. 
  • Reduced max/min damage vs. super players from 42-22 to 16-2. 
  • Reduced detonation radius vs. players from 10m to 9m.

But there's some other interesting stuff too. An issue that enabled players to have the Shelter From the Storm buff permanently applied in the Deep Stone Crypt raid has been fixed, which means players will have to do the first encounter (on the sparrows) legit, rather than enjoying a leisurely drive through a snowstorm.

Another fix involves the Cloudstrike sniper rifle, which was double-counting shots on the Divinity Cage as precision hits. We'll have to see whether this dethrones it as the long range DPS exotic of choice.

Spots where players could exit the environment in the Exodus Blue, Widow's Court, Twilight Gap, and Cauldron maps in Crucible and then run around causing all kinds of grief have also been fixed, and on the PC-specific side, lighting on GPUs has been optimized to increase performance. Hopefully that deals with some of the stuttering players have reported since the Beyond Light DLC dropped.

One thing the patch doesn't deal with is the Stasis Titan Behemoth Super: Bungie said in last week's TWAB that Titans are "next on our radar," but it wants to see how the Shatterdive and Whisper of Fissures nerfs impact the overall PvP scene first.

The full Destiny 2 3.0.2 patch notes are below.

Combat

Abilities 

  • Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals.  
  • Fixed an issue where Flawless Execution had a delayed trigger. 
  • Shatterdive:  
  • Now has damage falloff vs. unfrozen targets. 
  • Max range damage reduced from 50 to 5. 
  • Damage reduction during ability reduced from 50% to 25%. 
  • Whisper of Fissures: 
  • Reduced max/min damage vs. non-Super players from 42-22 to 30-4. 
  • Reduced max/min damage vs. super players from 42-22 to 16-2. 
  • Reduced detonation radius vs. players from 10m to 9m. 

Weapons 

  • Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun: It will be replaced with Swashbuckler. 
  • Fixed an issue where the Unrelenting perk was not triggering health regeneration. 
  • Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec's Sin Exotic helmet. 
  • Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits. 
  • Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting. 
  • Fixed a bug where MIDA Multi-Tool's catalyst wasn't dropping. 

Activities 

  • Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties. 
  • Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity. 
  • This prevented completion of several "Essence" quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude. 
  • Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once  a player returned to orbit. 
  • Fixed an issue where some players could not progress through New Light if they lose Zavala's Gift. 

Strikes

  • Fixed an issue where some players couldn't respawn if they died during the boss fight of the Inverted Spire strike. 
  • Fixed an issue where a fireteam could encounter other fireteams in Sorrow's Harbor and be unable to complete the Scarlet Keep strike. 
  • Fixed an issue where players were not being notified that Grandmaster Nightfall was available. 
  • Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes. 

Raids and Dungeons

  • Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph. 
  • Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards.  
  • Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters. 
  • Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time. 
  • Fixed an issue where players could exit the environment in the Deep Stone Crypt raid. 
  • Fixed an issue where players could have "Shelter From the Storm" permanently applied in the Deep Stone Crypt raid.  
  • Fixed various issues affecting the Guided Games version of Deep Stone Crypt. 
  • Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash. 
  • Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon. 

Gambit

  • Removed "Might of the Traveler" Gambit weekly bounty. 
  • Fixed an issue causing high value targets to drop more motes than intended. 

Crucible

  • Fixed areas where players could exit the environment in the following Crucible maps: Exodus Blue, Widow's Court, Twilight Gap, Cauldron
  • Fixed an issue where Rumble matches were not entering overtime. 

Rewards

  • Added missing lore tab for the Starfarer 7M Dawning ship. 
  • Fixed an issue where some quests provided by Eris used "challenge" iconography but didn't grant Powerful rewards. 
  • Iconography changed to normal quest branding. 
  • Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the "Coup de Grace" Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll.  
  • Fixed an issue where powerful rewards from the Season of the Hunt mission "Coup de Grace" were not correctly gated weekly, per class.  

General

  • Optimized Lighting on PC GPUs to help increase performance. 
  • Fixed an issue where clan rosters were not loading correctly on PlayStation 5.
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Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.