Dean Hall and the Icarus team have been playing 'a lot' of Valheim

Icarus
(Image credit: RocketWerkz)

I recently got to play an hour of Icarus, the upcoming survival game from New Zealand developer RocketWerkz. Showing me the ropes during my first foray onto the alien planet was Dean Hall, founder of the studio (and formerly of Bohemia Interactive and DayZ).

In our session, Hall walked me through the early stages of survival on planet Icarus, which involved collecting resources, unlocking recipes, crafting tools, and inevitably, chopping down trees. As I hacked away at my first tree, Hall told me to "make sure it doesn't fall on anyone."

When we think of dangerous falling trees these days, our minds naturally turn to Valheim, so I asked Hall if he and his team at RocketWerkz had been playing the popular Viking survival game.

"Uh… A lot of Valheim," Hall said. "A lot of it. We're very happy with what it's introduced into the survival lexicon, for sure." 

Valheim came up a few times during the session, in fact—which makes sense since both games take place in a sprawling open world where you hunt deer, build bases, make dangerous expeditions out into the wilderness, and have to worry about trees falling on you.

"I really feel like the player story we're trying to create with Icarus, of you actually going in and surviving, you really get a sense of, with Valheim, how important the feeling is of everything," Hall said.

At the same time, Hall made a point of Icarus's map being hand-crafted with procedural elements, as opposed to Valheim's fully procedural map. "We really just wanted you to have that real sense of exploration and everywhere being different," he said.

"One of the challenges with procedural generation is once you've visited one [type of] biome, you've kind of visited them all. And that's why by hand-authoring the map, we really wanted to make it feel like you're actually exploring."

We also discussed another survival game, Ark: Survival Evolved, which Hall said he was a fan of playing solo. Making Icarus a co-op game you could still play on your own was extremely important to RocketWerkz, Hall said. "So one of our pillars was, it's fun to play alone. It was one of the first pillars we had, and that's that's how I'd often play Ark."

Hall also hopes the story of Icarus, involving the failed terraforming process related in the live-action lore trailer, would appeal to players as well.

"I just love the real zen aspect of, same with Ark or Valheim or Icarus, going and just build a cabin and just survive, go out and hunt a deer, but then being able to actually explore a story in a world that you don't know a lot about," he said.  "[The story] kind of takes you to this familiar place, but actually gently pulls you through into this whole other world. And that was what I was really looking for in a survival game, and what we're doing here."

PRODUCTS
Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Read more
Two airships fire broadsides into each other's hull in Echoes of Elysium.
In this airship-building survival game, I faced an enemy worth punching trees over: 'The hubris of man'
A hand holding a compass in the woods
Players are already finding creative solutions to Prologue: Go Wayback's grueling difficulty: 'You could just chug gasoline'
The view from a cliff in the forest
PlayerUnknown's upcoming game Prologue: Go Wayback! is full of grand ambitions, but there's still a lot of room for this survival game to grow
Holding a compass in the snow
'I expect a lot of people will hate it': PUBG creator Brendan Greene doesn't care if his new game is too hard for players to handle as long as it 'elicits a reaction'
A CHOAM mercenary has his shield penetrated by a player wielding a slow blade.
After 7 hours, Dune: Awakening might be the mix of survival and RPG that finally wins me over to the genre
Exoborne parachuting
In the middle of the LA fires, I played a new extraction shooter that challenged me to survive angry robots, other players, and planet-destroying climate change
Latest in Games
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Inzoi
Ultra-realistic life sim Inzoi has officially shoved Hollow Knight: Silksong and Deadlock out of the way to become Steam's most hotly-anticipated game
New shaders in Minecraft following Minecraft Live 2025
In the year of our lord 2025, Mojang is finally adding shaders to Minecraft, making reflective lighting and water effects more accessible for all
Decorations in TCG Card Shop Simulator
TCG Card Shop Simulator finally adds the ability to decorate our stores, and suddenly all my profits are being spent on adorable Pigni posters
Latest in News
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
Image for
'No real human would go four links deep into a maze of AI-generated nonsense': Cloudflare's AI Labyrinth uses decoy pages to trap web-crawling bots and feed them slop 'as a defensive weapon'
The Spy from Team Fortress 2 holds up a folder with an accusatory expression.
One of Valve's original executives shares a very simple secret to its success: 'You can't use up your credibility' by trying to make bad games work