DayZ 1.7.3 releases, developed in partnership with the DayZ community

Still hard at work on the standalone version of DayZ, Bohemia's collaborated with the DayZ community to release an update for the mod version of the game today. Patch 1.7.3 doesn't add new features ("While dogs are "in" there are some mechanics missing so they cannot currently be used," Rocket says on the DayZ forums ), but the patch does address the vehicle repair system, zombie death animations, and removes Alt + F4 as an method of escaping from death. Politely: die, cowards.

Patch notes below.


* [NEW] Tents can no longer be placed on concrete.

* [FIXED] Building checks for tent placement (No longer place tents in buildings).

* [FIXED] Tents now are one click place.

* [FIXED] Fixed function for checking if in buildings.

* [UPDATED] Vehicle repair menus now all replaced.

* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.

* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.

* [FIXED] Vehicle Damage is now fully working.

* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.

* [FIXED] Tents Now add and remove from db.

* [FIXED] Food can no longer be consumed if the player does not have in inventory.

* [FIXED] water can no longer be consumed if the player does not have in inventory.

* [UPDATED] Updated UI control bug.

* [NEW] Toolbox is now needed for all repairs.

* [NEW] Alt-f4 is now locked and will only open your status menu.

* [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.

* [FIXED] No longer possible to create axes out of thin air if you already have one

* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo

* [FIXED] Duping no longer possible through zombie corpses/etc

* [FIXED] It should now be impossible for a new players spawns to spawn unconscious.

* [FIXED] You can no longer cook infinite free meat from camp fires

* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.

* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.

* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle

* [UPDATED] ItemWire reduced from 0.06 to 0.01

* [UPDATED] PartEngine updated from 0.01 to 0.06

* [UPDATED] Version info is now displayed correct

* [NEW] New Combat System If you fire a weapon, then you go into combat. During combat, "ABORT" is disabled. (Need to look at the effects with high player counts)

* [NEW] Combat 30 sec timer on all combat actions.

* [FIXED] Zombie death animation is delayed (now it plays instantly)


* [NEW] HiveEXT.dll now replaced with our new version.

* [NEW] Official Hive login is now hard coded into the .dll

* [NEW] New Hive can now set ingame time to custom, local(local server time), static

* [FIXED] Object Gear syncs happen based on radius not just on menu.

* [FIXED] Vehicle Position is now updated with client position.

* [FIXED] Vehicles save fuel properly

Evan Lahti
Global Editor-in-Chief

Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.