Cuphead's 'The Delicious Last Course' DLC is delayed again

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It's been a rough go for Cuphead (opens in new tab)'s The Delicious Last Course DLC. It was announced in June 2018 with launch expected sometime in 2019, but a year later it was delayed into 2020 (opens in new tab). "We want to be absolutely certain that this next adventure feels at home in the world of Cuphead and is full of moments that surprise and delight players," Studio MDHR said at the time.

But with 2020 nearly over, The Delicious Last Course has been delayed again, this time because of the difficulties arising from the COVID-19 pandemic.

"In true Studio MDHR fashion, we aren't content for this final chapter to be anything less than our best work. Throughout development, we've challenged ourselves to put everything we learned from making Cuphead into the quality of The Delicious Last Course's animation, design, and music," the studio said.

"Meeting this standard has been extremely challenging for us amid the global pandemic that has affected so many of our fellow developers. Rather than compromise on our vision in response to COVID, we've made the difficult decision to push back the release of The Delicious Last Course until we are confident it will delight the Cuphead community the way we feel it should."

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This isn't the first Cuphead-involved delay we've experienced over the years: Cuphead itself was originally scheduled for a 2016 launch but didn't actually come out until September 2017. It turned out to be worth the wait, as we called it "a demanding but supremely rewarding modern 2D shooter that looks and sounds fantastic" in our 86/100 review (opens in new tab). In 2019, it surpassed five million copies (opens in new tab) sold, which is nice too.

An updated release target hasn't been revealed, but we're now at the end of November, and since The Delicious Last Course had never been given a more specific launch date than 2020 (which, for the moment, is still listed on Steam (opens in new tab)), I think the safe bet is that we're now looking at 2021. I've reached out to Studio MDHR for more information, and will update if I receive a reply.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.