Skip to main content

Crusader Kings 3 players have eaten 1.5 million prisoners

(Image credit: Paradox Interactive)

Crusader Kings 3 received its first patch today, bringing with it a massive list of balance tweaks, along with some UI changes and bug squashing. And because it's CK3, the patch notes get pretty weird. Paradox also released some stats from the game's first month, revealing our many atrocities. 

First off, the 1.1 update. CK3 feels like Paradox's most polished and most playtested grand strategy romp yet, but it's also incredibly dense, so the team's found plenty to tweak. For instance, it's now harder to abduct other rulers or members of their court, suggesting that royal kidnappings were getting out of hand. It also looks like courtiers were running out on their kids too often, so now they'll be more likely to stick around if you have a kid with them. 

Among the most significant changes are the enhancements to the Mongol Empire. The Mongolian invasion is meant to be this seismic event, but so far I've found that they just show up and kind of hang around, barely terrifying anyone. The 1.1 update promises to change that, making the Mongol Empire more aggressive, attacking several times a year. Its armies are tougher, too, and weaker AI realms are much more likely to be scared into submission, agreeing to subjugation. 

Win eternal glory with these CK3 guides

Crusader Kings 3 console commands

(Image credit: Paradox Interactive)

CK3 guide: Beginner tips to get you started
CK3 console commands: All the cheats you need
CK3 Intrigue: Become a master of the dark arts
CK3 religion: Control your population through faith
CK3 war: Vanquish your enemies
CK3 mods: From tweaks to total conversions

If you find yourself needing more tools to help you untangle succession and inheritance crises, 1.1 has also beefed up your ability to ask someone to take vows. This makes them join the clergy, if they agree, and now you can ask people who stand to inherit titles. Because going off to the church means they give up claims, you can use it to disinherit children to make sure the best kid gets the top job. And in some cases, they'll have traits that make them keen to start an ecclesiastical life.

Other notable changes mean forming the Holy Roman Empire a simpler job and more rewarding, breaking the domain limit can lead to all your buildings being deactivated, wounded knights are less likely to die in battle, the inbred trait is less likely to be inherited but reduces fertility more, and the AI is a lot more likely to demand its vassals convert to its faith.

Right, time for some big numbers. 40 million kids have been born since CK3 launched, but the population has been pruned by the 18 million successful murder schemes. There's no word on how many characters have died in battle, but it's probably quite large. There have been 1.5 million holy wars alone.

CK3 lets you eat people, so naturally players have jumped into cannibalism with gusto, devouring 1.5 million prisoners, including the Pope. A mere 122,364 prisoners have escaped the dungeon and the dinner table.

The most important stat, of course, is number of times pets have been petted. People have spent quality time with their pets 370,305 times. I'm surprised it's not higher, but CK3 makes you wait years between petting sessions. It's pretty strict. Infinite petting is high on the list of my desired tweaks. 

Fraser is the sole inhabitant of PC Gamer's mythical Scottish office, conveniently located in his flat. He spends most of his time wrangling the news, but sometimes he sneaks off to write lots of words about strategy games.