Control the warden in Prison Architect's latest update
Better get some bodyguards....
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Prison Architect's latest update lets you control your prison warden, and that small change has a massive impact on the way you play. Rather than the normal all-seeing viewpoint, the whole map is covered by a fog of war, save for whatever your warden would be able to see with their own two eyes. Anything around a corner is hidden and can't be interacted with, so if you want to upgrade your maximum security wing you're going to have to walk there first. Gulp.
You WASD around the prison and can pick up objects, including weapons and body armour to protect yourself from inmate attack, which seems almost inevitable. If you don't want to get your hands dirty then you can recruit guards to your personal protection squad. They'll keep you safe but cost more money.
I think it's a really clever addition. It will inevitably lead to slower expansion because you'll be constantly wary of getting injured, and you can turn on permadeath mode if you want to ramp up the difficulty even higher.
Elsewhere, the update adds floor signage, which is a handy way to direct prisoners and staff down particular paths and control foot traffic. They'll follow the directions unless there's a much quicker way to get where they're going.
You can read the full change log, including lists of bug fixes and balance updates, here.
And if you haven't yet bought the game but like the look of it, it's discounted heavily for the Christmas sales: pick it up for £5/$7.50 on Steam and GOG.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


