Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • PC Gamer Clips
    • Software
    • Codes
    • Coupons
    • Movies & TV
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
Kliff, from Crimson Desert, stares longingly into a fire.
Action After 6 hours, Crimson Desert is one of the most overwhelming, chaotic, madcap videogames I've ever played—and I'm hungry for more
Short in front of a Civ backdrop
Gaming Industry CEO of Kitfox Games reckons hundreds of hours playing Civilization could be the secret to the Dwarf Fortress publisher's success: 'Maybe Kitfox wouldn't be as successful if I didn't know how to alternate between science trees and army defences'
A geothermal landscape in Icarus: Dangerous Horizons
Survival & Crafting The sci-fi survival game from the creator of DayZ heads to space Skyrim in its latest DLC, accompanied by a free update that adds oil processing and chainsaws
A figure in a beaked mask
RPG After 2 years in early access, Greedfall: The Dying World still feels unfinished
Knight with broken sword flanked by goblin and angel in strange underground environment.
RPG It's only March, but I'm calling it: Esoteric Ebb is 2026's best RPG and the first worthy successor to Disco Elysium
Alex D, her face lit by a hologram, and improved by the Visible Upgrade mod
Sim In defense of Deus Ex: Invisible War
marathon
FPS The Marathon server slam consumed my weekend: 21 hours later, I've gone from 'meh' to believer
A battle against mutant rats in Mewgenics.
Roguelike Mewgenics review: The creator of The Binding of Isaac has transcended his own past work with this sprawling, ridiculous, and endlessly surprising roguelike
Heart of the Machine review
Strategy Heart of the Machine review: A fascinating grand strategy RPG that starts to buckle under its own ambitions
Robert, the protagonist of AdHoc Studio's dispatch, stands in a crammed elevator full of superheroes.
Games The best indie games on PC
Marathon
FPS Marathon: Everything we know about Bungie's sci-fi extraction shooter
Delita in Final Fantasy Tactics: Ivalice Chronicles remake as he rides a chocobo in the opening movie.
Games The best laptop games
Man in headphones looms over a red vinyl.
RPG The new game from Disco Elysium's studio feels like the first Christmas after your parents' divorce
Styx, a goblin, looks angrily into the distance
Action Styx: Blades of Greed review: Engaging, challenging stealth in dizzyingly vertical puzzle boxes
PC Gamer's Game of the Year 2025
Games PC Gamer's Game of the Year Awards 2025
Popular
  • NEW: PC Gamer Clips!
  • Marathon
  • GDC
  • Best PC gear
  • Quizzes
  1. Games
  2. Strategy
  3. Civilization: Beyond Earth

Civilization: Beyond Earth – the big things you need to know

Features
By Tom Marks published 20 October 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

What's changed in Civilization: Beyond Earth?

What's changed in Civilization: Beyond Earth?

Those who are experienced with the Civ series—or at least Civilization V—will recognize how familiar Beyond Earth feels, but the experience of playing it for the first time can be overwhelming. There's a whole new visual language to learn and a lot of changes to classic Civ gameplay.

Based on my playtime with a recent preview build (which was limited to 250 turns), I’ve put together a list of the biggest changes I've found from Civilization V to Beyond Earth. There are many more small changes beyond these, but if you want to be prepared to jump head first into the game on launch day, these are the most important things you should know.

Page 1 of 20
Page 1 of 20
Starting a new game

Starting a new game

The civilizations still have their differences, but now you also get to choose your colonists, spacecraft, and cargo; a process which basically equates to customizing your own civ at the start of each new game. Each choice you make provides a different bonus, some long term and some one-time boosts.

Page 2 of 20
Page 2 of 20
Landing your first city

Landing your first city

Gone are the days of starting with a settler and a warrior, wondering whether to found a city right away or waste those first few turns looking for greener pastures. The game now begins by giving you a seven tile dropzone from which you can pick the spot for your first city. The zone can be expanded one tile in each direction by choosing the Retrograde Thrusters ship option, and two of the cargo choices allow you to start with either a worker or a soldier, but otherwise you have this limited space to choose from and one lonely explorer to look around with.

Page 3 of 20
Page 3 of 20
Health and energy

Health and energy

A pretty simple change: gold is now energy and happiness is now health. They act pretty much the same, so don’t be confused by the new symbols.

Page 4 of 20
Page 4 of 20
Tech web

Tech web

No longer linear, Beyond Earth has replaced the standard tech tree with a web. Many of the technologies near its center are still must haves, but what path you take to the outer edges is a matter of strategy and playstyle. This gets even more complex when considering wonders, which are unlocked through research just like previous games. With no set path or tier system, you can research directly toward the wonders you want and try to grab them before anyone else, while your opponents might not even be going in the same direction as you. The new tech web can be incredibly overwhelming to take in on your first few playthroughs, and Firaxis has equipped it with a search bar and filters to help ease this.

Page 5 of 20
Page 5 of 20
Virtues

Virtues

Social policies are gone, replaced by the virtue system. Culture plays the same role it did in Civilization V—excluding the tourism system added with the Brave New World expansion—but unlike the social policy trees, all four virtues are available from the get go. You have to start at the top of a tree and work your way down, with the largest bonuses found in the third tier. A feature unique to this system is the synergy bonuses, which give you a boost for either going deep into one tree or wide across one of the three tiers. This way, if you only focus on getting to the bottom of a single tree you will get greater bonuses in that category, but miss out on easy to grab ones you'd get by diversifying.

Page 6 of 20
Page 6 of 20
Affinities

Affinities

Probably the biggest change when it comes to strategy, Beyond Earth has a feature called affinities. The three affinities—Harmony, Purity, and Supremacy—are not mutually exclusive, but you will most likely find yourself only going deep down one path. You earn experience for a certain affinity through quest decisions or researching specific technologies, leveling up each affinity as you do. At certain levels, your civ will gain a bonus unique to that affinity. Affinity levels also affect how you upgrade your military units, which I will get into later. Reaching the highest level of an affinity will allow you to start earning points towards that affinity’s victory condition, making them a key part of winning the game. Apart from strategy, each affinity represents a different ideology for how your civ will colonize this new planet, so flavor and style might play a role in your choice too.

Page 7 of 20
Page 7 of 20
Explorers and expeditions

Explorers and expeditions

The explorer replaces the scout, and for most of the game will be used to the same function, however explorers also have a vital secondary role.They are the only unit that can construct an expedition on the new artifact tiles, giving you access to bonus resources, new quests, new units, and more. Initially, explorers must return to a city between each expedition, but the amount of expeditions they run before returning can be increased through research and affinity leveling. One of their most useful functions is opened after gaining one level in the Purity affinity, making it so no tile with an explorer can be attacked by aliens, allowing free exploration and an impenetrable alien shield for your cities and settlers.

Page 8 of 20
Page 8 of 20
Aliens

Aliens

What were barbarians in Civilization V have become aliens in Beyond Earth, but the two act very differently from each other. The planet’s indigenous life is erratic and unpredictable, sometimes attacking your units straightaway and other times letting you pass by without a second glance. They will leave their nests, the replacement for barbarian encampments, unguarded, but a greater number of nests will pop up. If you attack the aliens too much, they will become enraged and all aliens across the planet will become incredibly aggressive towards your civ for a short time, even attacking your cities. It’s up to you whether you want to keep your distance or wipe them off the face of your new home, but either way at least one of the other civs will be upset by the decision you make.

Page 9 of 20
Page 9 of 20
Resources

Resources

Pretty much every resource tile is new. I don’t want to spoil what they all do—discovering the intricacies of an alien planet is a lot of fun—so I’ll stick to the three important strategic resources: Firaxite, Xenomass, and Floatstone. Each one is associated with one of the three affinities and requires a different mid-game technology to harvest, after which they can be used to build that affinity’s unique unit. With all three revealed on the map at the start of the game, you can plan out which affinity you are working towards and which resource you’ll want to claim very early, even if you won’t be able to use the resource until later.

In the above image: Xenomass is the green pools on the left, Floatstone is the purple rocks just below the city, and Firaxite is the orange crystals on the bottom-right island.

Page 10 of 20
Page 10 of 20
Miasma

Miasma

There are a couple of new terrain features but the most notable is miasma. Miasma looks like a cloud of green stuff over whatever tile it is on, not to be confused with Xenomass, marsh, or algae which also look like a bunch of green stuff. All these similar looking tiles coupled with a vibrant landscape can make miasma very hard to see and very annoying to deal with. When a unit starts its turn on a tile with miasma it loses ten health, while alien’s will heal five health instead. There is a path on the tech tree that will unlock options to remove miasma, as well as make your workers immune to it. Alternatively, if you level up the Harmony affinity, miasma will do less damage to your units and then eventually heal them.

In the above image: miasma can be seen as the green clouds over the Firaxite and again over the resource on the right.

Page 11 of 20
Page 11 of 20
Quests

Quests

Quests are either tasks or decisions that give bonuses to your civ when completed or answered. For example, upon finding your first resource pod, the equivalent of Civilization V’s ancient ruins, you are given a quest to find two more, which will then give you a larger reward. When you build a new building for the first time, you will receive a quest a few turns later. The decision you make in that building quest will permanently upgrade the building within your civ based on the bonus associated with your choice. Quests are also used in a variety of other ways, the most vital of which is providing affinity experience.

Page 12 of 20
Page 12 of 20
Meeting new civs

Meeting new civs

Another subtle difference: you no longer need to encounter the unit or city of another civ to meet and communicate with them. Instead, you will automatically be introduced to their leader when they land their first city. They don’t all land right at the start with you, instead appearing every few turns for the beginning of the game. In my experience, this delay doesn’t put them very far behind, if at all.

As an aside, there is also a new feature when trading with other civs called favors. The AI might ask for something in exchange for a favor, which you can then later use in trade to get more from them in return.

Page 13 of 20
Page 13 of 20
Stations

Stations

City-states have been replaced by stations, which no longer have their own units and only take up the one tile they are on. They have no allegiance and can pretty much only be used for trade as they no longer ally, befriend, or get angry at any civs. The bonuses a new station provides are usually random, but occasionally the player will get a quest to decide between two different options.

Page 14 of 20
Page 14 of 20
Trade Routes

Trade Routes

If you have the Brave New World expansion for Civilization V then trade routes will act exactly as you are used to, but for those with only the base game it’s a brand new feature. You gain trade routes for a city from certain buildings, and then send either a land or sea based unit to 'trade' with another city or station. Trading between your own cities gives them both a boost in food and production, trading with a station gives your city a boost of stats based on what that station provides, and trading with an opposing civ’s city gives both cities bonus science and food.

Page 15 of 20
Page 15 of 20
Outposts and founding new cities

Outposts and founding new cities

Not a huge change, but one that might catch experienced players off guard. Creating settlers to found cities hasn’t changed, but when you found a new city it now begins as an outpost. Outposts start by only controlling two tiles and slowly expand their borders one tile at a time. Until the outpost has control of all adjacent tiles, it’s uncontrollable and essentially acts as a puppet city. You can significantly speed up the outpost's growth by using a trade route to it from another one of your cities.

Page 16 of 20
Page 16 of 20
Satellites and the orbital layer

Satellites and the orbital layer

The orbital layer is just a fancy name for the screen used to view your satellites, a new type of unit with a new set of rules. Satellites are built like normal units and then launched into the orbital layer, unable to move after being launched. Each satellite has a set amount of turns it stays active before being expended, and while it’s active has some effect on the tiles below it. For example, one satellite will clear the miasma from the tiles beneath it, while another provides an energy boost to any worked tiles. Every city has a base range around them for where satellites can be launched, but that range can be expanded greatly through buildings and quest decisions.

Page 17 of 20
Page 17 of 20
Military unit upgrades

Military unit upgrades

This is one of the more significant changes: you no longer unlock better military units through research. At least not directly. Once you research the base unit of each type (melee, ranged, sea, flying, etc,) you upgrade them by leveling up your affinities. Each level unlocks a better version of a unit and offers you a choice to customize that unit to your liking. The specific affinity you advance in will also affect the stats and abilities of the unit further down its path. When you upgrade a unit type, it immediately updates every version of that unit you have, meaning you no longer have to pay to upgrade your army.

Page 18 of 20
Page 18 of 20
Spies

Spies

A feature originally added to Civilization V through its Gods & Kings expansion, spies have undergone a bit of a rework in Beyond Earth. Your civ is immediately granted three spies when you build the Spy Agency, only available after researching the very early Computing tech. These spies start at a low level and can be assigned to any of your opponents’ capitals where they will carry out espionage assignments that range from stealing energy to bombing the city. The more things they successfully do in a city, the more they will level up, unlocking greater and more effective crimes to commit.

Page 19 of 20
Page 19 of 20
Victory Conditions

Victory Conditions

The old victory conditions have been replaced with five new ways to win that all require more than just “get a lot of one type of resource.” The Domination victory is the same, but that’s probably because “destroy everyone else” doesn’t have a lot of room for nuance. Another familiar way to win is the Contact victory, which will require a large amount of science but also relies on exploring and a few quests. The last three victories—Transcendence, Promised Land, and Emancipation—each correlate to one of the affinities, and can only be achieved by reaching level 13 with that affinity and then completing a specific task.

Page 20 of 20
Page 20 of 20
Tom Marks
Tom Marks
Social Links Navigation
Tom is PC Gamer’s Associate Editor. He enjoys platformers, puzzles and puzzle-platformers. He also enjoys talking about PC games, which he now no longer does alone. Tune in every Wednesday at 1pm Pacific on Twitch.tv/pcgamer to see Tom host The PC Gamer Show.
  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
Get the PC Gamer Newsletter

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Read more
Gilgamesh flexing in Civilization 7.
Civilization 7 players can once again play as a single civilization in a massive overhaul update that's 'tentatively' coming in spring: 'Together, these updates are similar in scope to an expansion'
 
 
The Earth as seen from space
Terra Invicta review
 
 
An alien TV host in a white shirt and red tie ranting like Alex Jones
In defense of XCOM: Chimera Squad
 
 
Terra Invicta ship artwork
If you've got a spare 200 hours, the massively ambitious sci-fi grand strategy from the creators of X-COM: The Long War just launched out of early access
 
 
Civilization 6
Get the complete editions of Civilization 4, 5 and 6 plus a bunch more games for $15 in Humble Bundle's The Sid Meier Collection
 
 
Warhammer units climb a pile of bones
With Total War: Warhammer 40,000, Creative Assembly is resurrecting a 16-year-old experiment, which didn't exactly go to plan last time
 
 
Latest in Strategy
An example of a completed mission in AdHoc Studio's Dispatch.
Just like XCOM, superhero comedy Dispatch cheats random percentages of success in the player's favor: 'anything that had over a 76% success chance would automatically succeed'
 
 
Heart of the Machine review
Heart of the Machine review: A fascinating grand strategy RPG that starts to buckle under its own ambitions
 
 
Navy Seer and Witch cop prepare to breach a door
Tactical Breach Wizards sold 'twice as well' as Suspicious Developments' previous games, but more importantly, it failed catastrophically to lose an IGF award: 'All we can say is we're sorry, and we'll try to do worse'
 
 
A mech fires at an off-screen enemy.
After a decade of stale turn-based tactics, Menace is a breath of fresh air
 
 
An image showing one of the large new vista tanks in Megaquarium. Viewed from an isometric perspective, bobble-headed people wander around its exterior as white fish with blue patterning swin around inside.
Fish wrangling management sim Megaquarium is getting a major free update alongside its upcoming DLC: 'I've learned a lot over the years about what makes a good Megaquarium campaign'
 
 
a nuclear mushroom cloud blooms over a sci-fi city in Heart of the Machine
Heart of the Machine, the strategy game that lets you be the fun kind of evil AI, leaves early access in March with two possible endings: 'One is focussed on committing ALL the war crimes'
 
 
Latest in Features
Walk the Frog screenshots
I'm celebrating Spring by helping a little frog wake up from hibernation in the cosy puzzle game Walk the Frog
 
 
Nvidia RTX 5090 Founders Edition graphics card on different backgrounds
Here's 8 minutes in nostalgic benchmark heaven, with me running 3DMark2001 on an RTX 5090 to celebrate its 25th birthday
 
 
A screenshot from the fourth graphics test in 3DMark2001
It's been 25 years since my jaw first dropped at 3DMark2001's Nature test but hoo boy, have 3D graphics changed since then
 
 
Zero Parades screenshot
Two laugh-out-loud moments in Zero Parades gave me hope that the Disco Elysium successor will still deliver flashes of brilliance
 
 
Seed
Former EVE Online developers are building a society simulation MMO where your character keeps playing even after you log off
 
 
A screencap of the Path of Exile: Mirage expansion trailer. A woman wearing red and white robes crosses her arms to summon a bright light. Her right arm is attached to a chain that is dragged down by something off-screen.
Path of Exile's new Mirage league might be the best chance you'll ever get at obtaining the rarest item in the game
 
 
  1. Pick the products from our latest recommendations.
    1
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  2. 2
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  3. 3
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  5. 5
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  1. A PNY RTX 5070 Ti OC graphics card on a desk with a desk mat and pink light.
    1
    PNY GeForce RTX 5070 Ti 16 GB OC review
  2. 2
    EarFun Air Pro 4+ review
  3. 3
    Thermaltake Minecube 360 Ultra ARGB Sync review
  4. 4
    Corsair Sabre V2 Pro Wireless CF review
  5. 5
    Monster Hunter Stories 3: Twisted Reflection review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...