Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • PC Gamer Clips
    • Software
    • Codes
    • Coupons
    • Movies & TV
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
A cyborg from Helldivers 2 stands ominously, surrounded by mist and vapor.
Third Person Shooter Arrowhead wants Helldivers 2's assault on Cyberstan to really sell the promise of the Galactic War: 'We don't know how it will play out. We don't know if they will win'
Fallout New Vegas NCR troopers led by a veteran ranger charge out of Freeside
Fallout The best thing about Fallout New Vegas was right there in Bethesda's initial pitch to Obsidian
Arc Raiders helmet
Third Person Shooter I wish I wasn't missing out on new quests in Arc Raiders just because I'm not willing to grind the old ones every two months
An inquisitor surrounded by his retinue, including an ogryn, a kroot, and an aeldari
RPG Warhammer 40k: Dark Heresy might just have everything I want from a CRPG
Arc Raiders extraction characters
Games The best PC games to play right now
A battle against mutant rats in Mewgenics.
Roguelike Mewgenics review: The creator of The Binding of Isaac has transcended his own past work with this sprawling, ridiculous, and endlessly surprising roguelike
Starsand Island - the player character looks shocked
Life Sim Starsand Island is the first can't-miss cozy game of 2026 and it's already taken over 20 hours from me
A rocket blasting off
Sim Medieval physics romp Besiege has spent a decade letting us conquer the land and sea, so naturally its next expansion is heading to the final frontier
Survivors with guns and armor
Survival & Crafting The best survival games on PC
XCOM 2
Strategy XCOM 2 is 10 years old, and 2K is celebrating with a free weekend and a 95% discount on Firaxis' masterful sequel
Starsand Island - A player takes a selfie in front of planted crops and bunnies
Life Sim Is the new farm sim Starsand Island worth playing in early access?
PC Gamer's Game of the Year 2025
Games PC Gamer's Game of the Year Awards 2025
Elise points a pistol while standing in a hot-air balloon
Assassin's Creed In defense of Assassin's Creed Unity
Nick Valentine
Fallout Fallout 4 feels like a brand new game now that it's forcing me to take naps, drink plenty of water, and not save scum
The Earth as seen from space
Strategy Terra Invicta review
Popular
  • NEW: PC Gamer Clips!
  • Arc Raiders
  • Best PC gear
  • Fallout
  • Game Quizzes
  1. Games
  2. Strategy
  3. Civilization: Beyond Earth

Civilization: Beyond Earth – the big things you need to know

Features
By Tom Marks published 20 October 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

What's changed in Civilization: Beyond Earth?

What's changed in Civilization: Beyond Earth?

Those who are experienced with the Civ series—or at least Civilization V—will recognize how familiar Beyond Earth feels, but the experience of playing it for the first time can be overwhelming. There's a whole new visual language to learn and a lot of changes to classic Civ gameplay.

Based on my playtime with a recent preview build (which was limited to 250 turns), I’ve put together a list of the biggest changes I've found from Civilization V to Beyond Earth. There are many more small changes beyond these, but if you want to be prepared to jump head first into the game on launch day, these are the most important things you should know.

Page 1 of 20
Page 1 of 20
Starting a new game

Starting a new game

The civilizations still have their differences, but now you also get to choose your colonists, spacecraft, and cargo; a process which basically equates to customizing your own civ at the start of each new game. Each choice you make provides a different bonus, some long term and some one-time boosts.

Page 2 of 20
Page 2 of 20
Landing your first city

Landing your first city

Gone are the days of starting with a settler and a warrior, wondering whether to found a city right away or waste those first few turns looking for greener pastures. The game now begins by giving you a seven tile dropzone from which you can pick the spot for your first city. The zone can be expanded one tile in each direction by choosing the Retrograde Thrusters ship option, and two of the cargo choices allow you to start with either a worker or a soldier, but otherwise you have this limited space to choose from and one lonely explorer to look around with.

Page 3 of 20
Page 3 of 20
Health and energy

Health and energy

A pretty simple change: gold is now energy and happiness is now health. They act pretty much the same, so don’t be confused by the new symbols.

Page 4 of 20
Page 4 of 20
Tech web

Tech web

No longer linear, Beyond Earth has replaced the standard tech tree with a web. Many of the technologies near its center are still must haves, but what path you take to the outer edges is a matter of strategy and playstyle. This gets even more complex when considering wonders, which are unlocked through research just like previous games. With no set path or tier system, you can research directly toward the wonders you want and try to grab them before anyone else, while your opponents might not even be going in the same direction as you. The new tech web can be incredibly overwhelming to take in on your first few playthroughs, and Firaxis has equipped it with a search bar and filters to help ease this.

Page 5 of 20
Page 5 of 20
Virtues

Virtues

Social policies are gone, replaced by the virtue system. Culture plays the same role it did in Civilization V—excluding the tourism system added with the Brave New World expansion—but unlike the social policy trees, all four virtues are available from the get go. You have to start at the top of a tree and work your way down, with the largest bonuses found in the third tier. A feature unique to this system is the synergy bonuses, which give you a boost for either going deep into one tree or wide across one of the three tiers. This way, if you only focus on getting to the bottom of a single tree you will get greater bonuses in that category, but miss out on easy to grab ones you'd get by diversifying.

Page 6 of 20
Page 6 of 20
Affinities

Affinities

Probably the biggest change when it comes to strategy, Beyond Earth has a feature called affinities. The three affinities—Harmony, Purity, and Supremacy—are not mutually exclusive, but you will most likely find yourself only going deep down one path. You earn experience for a certain affinity through quest decisions or researching specific technologies, leveling up each affinity as you do. At certain levels, your civ will gain a bonus unique to that affinity. Affinity levels also affect how you upgrade your military units, which I will get into later. Reaching the highest level of an affinity will allow you to start earning points towards that affinity’s victory condition, making them a key part of winning the game. Apart from strategy, each affinity represents a different ideology for how your civ will colonize this new planet, so flavor and style might play a role in your choice too.

Page 7 of 20
Page 7 of 20
Explorers and expeditions

Explorers and expeditions

The explorer replaces the scout, and for most of the game will be used to the same function, however explorers also have a vital secondary role.They are the only unit that can construct an expedition on the new artifact tiles, giving you access to bonus resources, new quests, new units, and more. Initially, explorers must return to a city between each expedition, but the amount of expeditions they run before returning can be increased through research and affinity leveling. One of their most useful functions is opened after gaining one level in the Purity affinity, making it so no tile with an explorer can be attacked by aliens, allowing free exploration and an impenetrable alien shield for your cities and settlers.

Page 8 of 20
Page 8 of 20
Aliens

Aliens

What were barbarians in Civilization V have become aliens in Beyond Earth, but the two act very differently from each other. The planet’s indigenous life is erratic and unpredictable, sometimes attacking your units straightaway and other times letting you pass by without a second glance. They will leave their nests, the replacement for barbarian encampments, unguarded, but a greater number of nests will pop up. If you attack the aliens too much, they will become enraged and all aliens across the planet will become incredibly aggressive towards your civ for a short time, even attacking your cities. It’s up to you whether you want to keep your distance or wipe them off the face of your new home, but either way at least one of the other civs will be upset by the decision you make.

Page 9 of 20
Page 9 of 20
Resources

Resources

Pretty much every resource tile is new. I don’t want to spoil what they all do—discovering the intricacies of an alien planet is a lot of fun—so I’ll stick to the three important strategic resources: Firaxite, Xenomass, and Floatstone. Each one is associated with one of the three affinities and requires a different mid-game technology to harvest, after which they can be used to build that affinity’s unique unit. With all three revealed on the map at the start of the game, you can plan out which affinity you are working towards and which resource you’ll want to claim very early, even if you won’t be able to use the resource until later.

In the above image: Xenomass is the green pools on the left, Floatstone is the purple rocks just below the city, and Firaxite is the orange crystals on the bottom-right island.

Page 10 of 20
Page 10 of 20
Miasma

Miasma

There are a couple of new terrain features but the most notable is miasma. Miasma looks like a cloud of green stuff over whatever tile it is on, not to be confused with Xenomass, marsh, or algae which also look like a bunch of green stuff. All these similar looking tiles coupled with a vibrant landscape can make miasma very hard to see and very annoying to deal with. When a unit starts its turn on a tile with miasma it loses ten health, while alien’s will heal five health instead. There is a path on the tech tree that will unlock options to remove miasma, as well as make your workers immune to it. Alternatively, if you level up the Harmony affinity, miasma will do less damage to your units and then eventually heal them.

In the above image: miasma can be seen as the green clouds over the Firaxite and again over the resource on the right.

Page 11 of 20
Page 11 of 20
Quests

Quests

Quests are either tasks or decisions that give bonuses to your civ when completed or answered. For example, upon finding your first resource pod, the equivalent of Civilization V’s ancient ruins, you are given a quest to find two more, which will then give you a larger reward. When you build a new building for the first time, you will receive a quest a few turns later. The decision you make in that building quest will permanently upgrade the building within your civ based on the bonus associated with your choice. Quests are also used in a variety of other ways, the most vital of which is providing affinity experience.

Page 12 of 20
Page 12 of 20
Meeting new civs

Meeting new civs

Another subtle difference: you no longer need to encounter the unit or city of another civ to meet and communicate with them. Instead, you will automatically be introduced to their leader when they land their first city. They don’t all land right at the start with you, instead appearing every few turns for the beginning of the game. In my experience, this delay doesn’t put them very far behind, if at all.

As an aside, there is also a new feature when trading with other civs called favors. The AI might ask for something in exchange for a favor, which you can then later use in trade to get more from them in return.

Page 13 of 20
Page 13 of 20
Stations

Stations

City-states have been replaced by stations, which no longer have their own units and only take up the one tile they are on. They have no allegiance and can pretty much only be used for trade as they no longer ally, befriend, or get angry at any civs. The bonuses a new station provides are usually random, but occasionally the player will get a quest to decide between two different options.

Page 14 of 20
Page 14 of 20
Trade Routes

Trade Routes

If you have the Brave New World expansion for Civilization V then trade routes will act exactly as you are used to, but for those with only the base game it’s a brand new feature. You gain trade routes for a city from certain buildings, and then send either a land or sea based unit to 'trade' with another city or station. Trading between your own cities gives them both a boost in food and production, trading with a station gives your city a boost of stats based on what that station provides, and trading with an opposing civ’s city gives both cities bonus science and food.

Page 15 of 20
Page 15 of 20
Outposts and founding new cities

Outposts and founding new cities

Not a huge change, but one that might catch experienced players off guard. Creating settlers to found cities hasn’t changed, but when you found a new city it now begins as an outpost. Outposts start by only controlling two tiles and slowly expand their borders one tile at a time. Until the outpost has control of all adjacent tiles, it’s uncontrollable and essentially acts as a puppet city. You can significantly speed up the outpost's growth by using a trade route to it from another one of your cities.

Page 16 of 20
Page 16 of 20
Satellites and the orbital layer

Satellites and the orbital layer

The orbital layer is just a fancy name for the screen used to view your satellites, a new type of unit with a new set of rules. Satellites are built like normal units and then launched into the orbital layer, unable to move after being launched. Each satellite has a set amount of turns it stays active before being expended, and while it’s active has some effect on the tiles below it. For example, one satellite will clear the miasma from the tiles beneath it, while another provides an energy boost to any worked tiles. Every city has a base range around them for where satellites can be launched, but that range can be expanded greatly through buildings and quest decisions.

Page 17 of 20
Page 17 of 20
Military unit upgrades

Military unit upgrades

This is one of the more significant changes: you no longer unlock better military units through research. At least not directly. Once you research the base unit of each type (melee, ranged, sea, flying, etc,) you upgrade them by leveling up your affinities. Each level unlocks a better version of a unit and offers you a choice to customize that unit to your liking. The specific affinity you advance in will also affect the stats and abilities of the unit further down its path. When you upgrade a unit type, it immediately updates every version of that unit you have, meaning you no longer have to pay to upgrade your army.

Page 18 of 20
Page 18 of 20
Spies

Spies

A feature originally added to Civilization V through its Gods & Kings expansion, spies have undergone a bit of a rework in Beyond Earth. Your civ is immediately granted three spies when you build the Spy Agency, only available after researching the very early Computing tech. These spies start at a low level and can be assigned to any of your opponents’ capitals where they will carry out espionage assignments that range from stealing energy to bombing the city. The more things they successfully do in a city, the more they will level up, unlocking greater and more effective crimes to commit.

Page 19 of 20
Page 19 of 20
Victory Conditions

Victory Conditions

The old victory conditions have been replaced with five new ways to win that all require more than just “get a lot of one type of resource.” The Domination victory is the same, but that’s probably because “destroy everyone else” doesn’t have a lot of room for nuance. Another familiar way to win is the Contact victory, which will require a large amount of science but also relies on exploring and a few quests. The last three victories—Transcendence, Promised Land, and Emancipation—each correlate to one of the affinities, and can only be achieved by reaching level 13 with that affinity and then completing a specific task.

Page 20 of 20
Page 20 of 20
Tom Marks
Tom Marks
Social Links Navigation
Tom is PC Gamer’s Associate Editor. He enjoys platformers, puzzles and puzzle-platformers. He also enjoys talking about PC games, which he now no longer does alone. Tune in every Wednesday at 1pm Pacific on Twitch.tv/pcgamer to see Tom host The PC Gamer Show.
  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
Get the PC Gamer Newsletter

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Read more
The Earth as seen from space
Terra Invicta review
 
 
An alien TV host in a white shirt and red tie ranting like Alex Jones
In defense of XCOM: Chimera Squad
 
 
Gilgamesh flexing in Civilization 7.
Civilization 7 players can once again play as a single civilization in a massive overhaul update that's 'tentatively' coming in spring: 'Together, these updates are similar in scope to an expansion'
 
 
Terra Invicta ship artwork
If you've got a spare 200 hours, the massively ambitious sci-fi grand strategy from the creators of X-COM: The Long War just launched out of early access
 
 
Warhammer units climb a pile of bones
With Total War: Warhammer 40,000, Creative Assembly is resurrecting a 16-year-old experiment, which didn't exactly go to plan last time
 
 
TF2 christmas
What games did you play over the holidays?
 
 
Latest in Strategy
Concept art of a Tiger Warrior from Warhammer wearing golden jewelry.
Total War: Warhammer 3's first character pack stars an all-new legendary lord that puts the 'cat' in Grand Cathay
 
 
Dawn of War 4 Gamescom screenshots
'It's my favorite feature': Dawn of War 4 is adding a way to multi-attack enemies using a dragbox
 
 
Dawn of War 4 Gamescom screenshots
The Dawn of War 4 team isn't worried about Total War: Warhammer 40k: 'This is definitely a case of holy s***, it's two cakes'
 
 
Mewgenics art
'We have made back our development budget after 3 hours': Mewgenics explodes to number one Steam seller 14 years after its announcement
 
 
An anthropomorphic rabbit
Age of Wonders 4's next expansion introduces nomadic, post-apocalyptic bunnies
 
 
XCOM 2
XCOM 2 is 10 years old, and 2K is celebrating with a free weekend and a 95% discount on Firaxis' masterful sequel
 
 
Latest in Features
Overwatch: An upper-body image of Vendetta holding her sword to her right, with a determined facial expression.
When Overwatch said it was returning to the story, I did not expect its most genius decision: Reworking maps for the fun of it
 
 
Gnomes on a smoke break
Burglin' Gnomes is the next great friend-slop game that everyone with a PC and at least one other friend should check out
 
 
Paige, a new librarian character in Deadlock, looks towards her tome with curiosity.
I'm sad Deadlock is 'just' a MOBA—not because I don't like them, but because I'm in love with Valve's lore and characters enough to want any other game instead
 
 
Fishing Shop Simulator: A mech walking through a burning city as planes fly overhead.
I thought Fishing Shop Simulator was a joke after I saw mechs in ancient Rome, but after two hours with its demo, I'm hooked
 
 
A glowing slime stuck to a wall
I'm a Wizard, But I Dig combines my love of Minecraft strip-mining, casting spells, and little blob creatures in one big magical mining sim
 
 
Yoji Shinkawa's artwork of Old Snake and Liquid Ocelot from MGS 4.
Konami got the main thing right with Metal Gear Solid: Master Collection Vol. 2, but it could and should have offered so much more
 
 
  1. Pick the products from our latest recommendations.
    1
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  2. 2
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  3. 3
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  5. 5
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  1. Acer Nitro V15 gaming laptop
    1
    Acer Nitro V15 gaming laptop review
  2. 2
    High on Life 2 review
  3. 3
    HyperX FlipCast gaming microphone review
  4. 4
    SteelSeries Arctis Nova Elite review
  5. 5
    Asus GeForce RTX 5080 Noctua OC Edition review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...