Chorus, the sentient starfighter sim, shows off gameplay at Gamescom

The deep-space combat sim Chorus—not to be confused with David Gaider's interactive mythological musical Chorus—turned up during today's Opening Night Live stream from Gamescom, revealing more about Deep Silver's upcoming tale of the ace pilot Nara and her sentient starfighter Forsaken.

Announced in May, Chorus promises fast-paced combat against enemy fighters, massive battleships, and unknown enemies from the void, unfolding across a singleplayer campaign in which players will struggle to unite a resistance against the powerful Circle and the Great Prophet who leads them—and who created both Nara and Forsaken. Your ship will feature an array of unlockable weapons as well as unique powers including ESP, teleportation, and telekinesis.

The new video revealed today gave us our first look at gameplay, and while it was brief we did get a glimpse at the scale of the battles and some of those non-standard abilities that our living-weapon starfighter will bring to the party. Those powers could make for an interesting twist on the genre. 

A release date hasn't been set at this point, but Chorus is currently expected to be out in 2021. Find out more on Steam or at

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.