Next week: Celebrity SimCity with Notch, Chris Kluwe, Ashly Burch, and more

SimCity is out Tuesday, and we'll be spending all week testing its live servers and multiplayer, where up to 16 cities can interact. We could just play amongst ourselves, but we had a better idea: assemble a mayoral superteam to cooperate and compete in the most absurd region SimCity will ever see.

Next week we'll be building cities alongside Veronica Belmont, Brian Brushwood, Robert Bowling, Ashly Burch, Chris Kluwe, Markus "Notch" Persson, Gary Whitta, Lead Designer Stone Librande, and urban planning expert Jordan Yin, Ph.D. There will be corruption. There will be greed. There will be sewage. We'll be documenting how everyone interacts in daily posts starting Tuesday.

As for our review, we'll post early SimCity impressions when the embargo lifts on Monday, then a final review on Friday. For now, read on for more about our exceptional multiplayer mayors, including what kind of city they plan to build, and how they'll torment the hapless citizens of their esteemed neighbors' cities.

Veronica Belmont

Twitter: @Veronica | Web: veronicabelmont.com

Veronica Belmont co-hosts Tekzilla on Revision3 as well as science fiction and fantasy-themed podcast Sword and Laser . She's written for Slate, DoubleX, MaximumPC, and PC Gamer, and was the original host of Qore on the PlayStation Network.

Veronica says: "I prefer to rule with love rather than fear (I'm looking at you, Brushwood). My citizens will be filled with vim and vigor, excited to watch their city grow and change with them. Soylent green is SIMS!"

Brian Brushwood

Twitter: @shwood | Web: shwood.squarespace.com

Brian Brushwood is an award-winning magician, host of Revision3's Scam School , and co-host of TWiT.tv's NSFWShow with Justin Robert Young. He's written several books , including The Professional's Guide to Fire Eating and the Scam School series.

Brian says: "I want my city to be a postmodern eyesore that will annoy all of you with it's very existence. Pro-Tip: Don't build downstream from me."

Robert Bowling

Twitter: @fourzerotwo | Web: fourzerotwo.com

Robert Bowling is President of Robotoki , an independent developer currently producing Human Element . He was formerly Creative Strategist at Infinity Ward, where he became a prominent industry figure.

Robert says: "SimCity? More like SinCity. We will build the Atlantic City of the region. High in good times and crime and low on personal responsibility and education. Robotokians will single handedly leave a blight on our collective region that will be the anchor to our regional prosperity. See you all at the bottom!"

Ashly Burch

Twitter: @heyashwp | Web: ashlyburch.com

Ashly Burch writes, directs, and stars in popular web series Hey Ash Whatcha Playin'? She also voices Tiny Tina in Borderlands 2, and played the lead role in independent film Must Come Down .

Ashly says: "I want my city to serve as a temporally condensed version of the events leading up to Biff gaining control over and destroying Hill Valley in Back to the Future Part II. That probably means lots of casinos and zero police stations. Also, sewage in the city center? We'll see where the mood takes us."

Chris Kluwe

Twitter: @ChrisWarcraft | Web: Tripping Icarus

Chris Kluwe is an NFL punter for the Minnesota Vikings and bassist in Minneapolis band Tripping Icarus . He's also an avid gamer, outspoken equality activist, and supporter of Kick for a Cure and other charities.

Chris says: "SimCity has long been one of my favorite games, and I'm really looking forward to completely ignoring all the cool environmental upgrades and sustainable buildings so I can dump as much pollution on my neighbors as possible. I'm sure my citizens will love living in Poopytown."

Stone Librande

Stone Librande is Lead Designer on SimCity, and teaches game design classes at Cogswell Polytechnical College in Sunnyvale, CA.

Stone says: "I enjoy making quaint low and medium density cities, with an emphasis on aesthetics over a large population and a huge revenue stream. Usually I avoid any industrial zoning in order to keep the pollution level low and the quality of life high. But this time I want to see if I can add some low density, high-tech factories into the mix. I'll focus on a strong education first, then once that is in place I'll start to zone for industry in an attempt to skip over the dirty industrial phase."

Twitter: @notch | Web: mojang.com

Markus Persson, known to all of PC gamingkind as Notch, is the creator of Minecraft and founder of Mojang. He's currently developing 0x10c .

Notch says: "The more highly educated nerds I can squeeze into my city, the better. I imagine a city where people invent teleportation in their spare time while reciting sci fi classics and plugging in USB cables the right way around on their first try."

Gary Whitta

Twitter: @garywhitta | Web: about.me/garywhitta

Gary Whitta is an author and screenwriter ( The Book of Eli , After Earth ), as well as a game writer (Episode 4 of Telltale's The Walking Dead) and consultant. He was also Editor-in-Chief of some magazine called PC Gamer.

Gary says: "As I prepare to get my Mayor on I find myself thinking a lot about specializations. I'm sorely tempted by the option to load up my city with glitzy casinos and create a sin-fueled Utopia, but the high-tech Silicon Valley route also appeals. Ultimately I'll probably go with whatever approach makes me the most filthy rich."

Jordan Yin, Ph.D., AICP

Twitter: @iPlanCities | Web: ask-a-planner.com

Jordan Yin is the Director of Undergraduate Studies at the Levin College of Urban Affairs, and the author of Urban Planning for Dummies . He may or may not make us all look like dummies as he puts the simulation to the test with actual urban planning expertise.

Jordan says: "As a trained urban planner, I'll be trying out some real-world techniques—like clustering high-density development around transportation hubs and trying to keep the pace of development under enough control to satisfy my NIMBYs. But, I might also have some fun doing stuff that planners never get to do in the real-world, like building car-free neighborhoods [ Ed. note: We're not sure this is possible in SimCity, but now we want it to be. ] or wind-powered casinos. I'm also looking forward to trying out SimCity's new ways to interact with other cities and their mayors (but I still haven't decided whether I'm going to be a burden-sharing hero or trash-dumping villain)."

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

Latest in Sim
Dean Hall at GDC 2025.
Outer space inspired DayZ's Dean Hall to become a modder and game developer, and now he's making a Kerbal successor called Kitten Space Agency
Bannerlord naval expansion reveal
Mount & Blade 2: Bannerlord is heading to the ocean with a Viking-themed naval expansion this summer
Truckin' in the rain.
American Truck Simulator’s latest teaser is just a sound effect and no one seems to agree on what exactly it means
PowerWash Simulator 2 screenshots
'More evolution than revolution': PowerWash Simulator 2 is coming late 2025, and it's bringing online multiplayer and split-screen co-op with it
A child stands on top of a dinosaur exhibit, hugging the nose of a dinosaur skull.
As a real life museum employee, I'm a bit confused by the amount of pirate ghosts in Two Point Museum—but it's not going to stop me trying to make the most realistic exhibits I can
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Latest in News
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights