Street Fighter 5, we said in our review, does what it does very well. The problem is that it doesn't do enough. There's not even an Arcade Mode, which means there's no way to take on the AI in the best-of-three punch-ups that have traditionally been a cornerstone of nearly every fighting game ever made. As omissions go, it's glaring, but Capcom recently told Forbes that it's giving thought to adding one.
“The team is looking into adding an Arcade Mode and we’ll have more information to share soon,” the rep said. Capcom is also apparently planning to add difficulty sliders to the current “character prologues,” which as we explained in the review are simply “single-round fights... against AI that just sits there and gets hit.”
That, unfortunately, is the extent of Capcom's commitment, which strikes me as a bit odd given the near-universality of complaints about the incomplete state of the game. Online play is lovely (and yes, vital for maintaining long-term interest), but offering newcomers nothing but repeated ass-kickings at the hands of callous-thumbed Street Fighter veterans is no way to build a community.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.