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Bust perps and eat donuts in non-linear adventure Beat Cop

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Beat Cop

Beat Cop (opens in new tab) channels the spirit of '80s police dramas to tell the story of, well, a beat cop patrolling the crime-infested streets of New York. The game will feature a non-linear story with multiple endings, and that's all well and good, but really all you need to do is watch the following announcement trailer.

Lovely stuff. Although it doesn't tell you much about this "adventure/point&click/time-management game", which is being developed by Pixel Crow, and published by This War of Mine devs 11bit. Thankfully, the accompanying reveal post (opens in new tab) sheds a few more details, elaborating with some truly stonking screenshots.

Beat Cop 2

Beat Cop 3

Meanwhile, we have to examine the Steam page (opens in new tab) to glean any real info about the plot.

"New York, more like a beast than a city. Explore it’s darkest corners and uncover its secrets as Jack Kelly, a former detective who has been framed into a murder. Degraded and forgotten by old pals, it’s your last chance to find the truth behind this whole terrible mess. The thing is, your new boss treats you like shit, your wife is a money sucking spawn from hell and the local mafia wants your head on a plate. I guess you could say, that things are complicated down here, in the middle of Brooklyn. Oh, and don't forget about writing tickets, reprimanding pedestrians & such. You're a beat cop after all."

You can pre-order, if you want, although Beat Cop isn't due until the latter part of this year (October, November or December).

Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.