The Mass Effect trilogy has a healthy modding community, responsible for everything from full texture revamps (opens in new tab) through to mods that speed up those bloody lumbering elevators (opens in new tab). But with the announcement of Mass Effect: Legendary Edition (opens in new tab), there exists the possibility that all that hard work could be rendered obsolete.
BioWare doesn't want that to happen, though. Mass Effect: Legendary Edition project director Mac Walters has assured Twitter users that the studio is sensitive to the modding community's concerns, and has already reached out to a few people.
"We’ve... been in touch with a few in the modding community to learn how best to a) update everyone on changes that will impact existing mods, and b) set the modding community up for success going forward," Walters tweeted (opens in new tab). "It’s ongoing, and we’ll discuss in more detail by launch."
We’ve have been in touch with a few in the modding community to learn how best to a) update everyone on changes that will impact existing mods, and b) set the modding community up for success going forward. It’s ongoing, and we’ll discuss in more detail by launch.February 4, 2021
Reissues and remasters can often cause a headache for modding communities: when Bethesda released Skyrim: Special Edition back in 2018 all existing mods needed to be adapted (opens in new tab) to the new version.
The Mass Effect: Legendary Edition release date (opens in new tab) is May 14. It compiles the singleplayer component of all three games in the original trilogy, as well as all of their singleplayer DLC (with the exception of the Pinnacle Station DLC (opens in new tab) from ME1).