Mass Effect's Pinnacle Station DLC won't be in the Legendary Edition because its source code was lost

BroShep, from the original Mass Effect
(Image credit: BioWare)

Mass Effect Legendary Edition will include over 40 DLC from across the series, but that's still not all of the original DLC packs. Since Mass Effect 3's remaster is skipping the multiplayer mode, DLC related to that is being left out. And so is Pinnacle Station, an add-on for the first Mass Effect. 

Pinnacle Station was originally developed by a third-party studio called Demiurge. It added a training facility full of holographic combat scenarios, and was generally considered pretty skippable. It was left out of the PS3 version of Mass Effect because the source code was lost, but when remaking the game for the Legendary Edition, BioWare apparently reached out to everyone they could to track it down. 

When a backup of the code was finally unearthed, it turned out to be corrupted. While it would have been possible to reconstruct Pinnacle Station, it was decided that the effort wouldn't be worth it. 

"It would basically take us another full six months just to do this with most of the team we've got," game director Mac Walters told Game Informer. "I wish we could do it. Honestly, just because this is meant to be everything that the team ever created, brought together again—all the singleplayer content. And so, leaving it all on the cutting-room floor, it was heartbreaking." 

It's a shame, but Pinnacle Station was extremely forgettable. At least Mass Effect 3's fan-favorite Citadel expansion will definitely be part of the Legendary Edition. 

This sort of thing is more common than you'd think. One of the most notable near-losses is Diablo 2, as Max Schaefer revealed at ExileCon 2019. "Not just our code, but all of our assets. Irrevocably, fatally corrupted," he said. Though they were able to reconstruct a lot of it, the assets that remain missing would make the rumored Diablo 2 remake harder to pull off.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.