Banner Saga 2 technical director laments underwhelming launch: 'Why the hell didn't we get a Kickstarter?'
Stoic Studio's John Watson reckons they "dropped the ball" by neglecting their community.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In 2012, the then newly formed Stoic Studio—a trio of former BioWare devs—asked would-be Kickstarter backers for $100,000 to make a lovely-looking single-player tactical RPG named The Banner Saga. Interest poured in and prospective players successfully funded the project to the tune of $723,886—a figure which in turn forced Stoic to expand the scope of its original idea. Stoic did, and its game was well received.
With The Banner Saga's sequel—the second of a planned trilogy—Stoic decided to sidestep crowdfunding and work behind closed doors, safe in the assumption that interested players would return down the line to resume the game's ongoing tale.
"Let's just close the doors, close the curtains, spend our own money and do it our own way, without having to answer to anybody. And that's what we did," Stoic's co-founder and technical director John Watson tells gamesindustry.biz. "About halfway through, when the money starts getting tight, we started thinking, 'why the hell didn't we get a Kickstarter?'
"I think we dropped the ball there. We thought that audience would still just be there. We really neglected our community during the development of Banner Saga 2, because we were focusing on our work. I think that was a mistake. We all agree that was a mistake."
To this end, after landing last April The Banner Saga 2 sold just a third of what its forerunner managed to shift in its first few months on Steam. Watson does however note that while the first game launched alongside 70 or so titles, the sequel was competing against over 400 which may be partly responsible for the slump, yet he is however cautious to blame external factors absolutely.
Moving forward, Watson highlights the fact the launch of The Banner Saga 2 boosted sales of The Banner Saga—something he and his team hope reoccurs upon the release of the third game.
"If you look at The Banner Saga as a franchise—all the platforms and both the games - it's generating about the same revenue," adds Watson. "It's like building a wedge. Banner Saga 3 might sell a third of what Banner Saga 2 did, but it should lift up the other games. That's what we're betting on."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
John Watson's interview can be read in full over on gamesindustry.biz.

