Bandai Namco offers workarounds for problems with Ace Combat 7: Skies Unknown on Steam
The PC version of the arcade flight sim went live today, but is lacking some features.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Ace Combat 7: Skies Unknown, which debuted on consoles a couple of weeks ago, is now available on Steam, along with a new trailer showcasing high-flying gameplay and a few of the accolades it's received since the console versions came out. It doesn't appear to be going quite as smoothly as all that on PC, however, as user reviews on Steam are decidedly mixed.
The game appears to look great and run well, but there are multiple complaints about lack of support for 4K resolution and 21:9 aspect ratios, as well as HOTAS (Hands on Throttle and Stick) devices beyond specific Thrustmaster models. It also apparently doesn't support mouse controls for navigating menus.
Some workarounds have been posted to the Ace Combat subreddit, and the development team indicated on Twitter that it's aware of the issues with joysticks and looking into it. It also said that the inability to select 4K resolution is a problem with Windows: If you have Windows set to 1920x1080 (or any non-4K resolution, I assume), you will not be able to run at 4K in the game.
ACE7 game’s OPTIONS resolution.It refers to the resolution set in Windows.Therefore, even if you have a 4K compatible monitorIn the case of Windows resolution setting 1920*1080 etc.,4K 3840*2160 can not be selected.Please try changing Windows settings.#ACE7 #acecombatFebruary 1, 2019
HOTAS setups are great—I used to rock a very nice CH outfit back in the days of dedicated game ports—and I'm sure I'd be disappointed if I still had one and couldn't use it properly. At the same time, Ace Combat 7 is not a DCS production: It's an arcade-style yank-and-banker, more akin to Hawx than Falcon, designed to be played with a controller. And in that regard, it's quite good: As "an ode to Afterburner, all effortless loops and rolls," we said in our 75/100 review, "it's a roaring success."
"We want to thank Ace Combat fans for their continued support and passion for the franchise," Bandai Namco said in a statement. "We invite Ace Combat 7 PC players with questions regarding flight stick compatibility, flight stick drivers, and resolution settings, to visit the official Ace Combat 7: Skies Unknown Steam page. This page will be updated with future updates as they become available."
I've had this stuck in my head for two hours now. I hope you enjoy it as much as I have.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

