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The Text Adventures That Never Were: Dishonored

Ever wonder what the PC games of 2012 would be like if they were text adventures? Of course not, no one in their right mind would ever wonder that. In related news: I wondered that! So, rip out your GeForce GTX 680, plug in your dusty 10" CRT monitor, and stuff your programmable eight-button mouse in a stocking, because this week we're going to imagine five of this year's games the way all PC games used to be: as text adventures.

This year, Dishonored invited us to sneak, stab, and slide-kick our way through the grimy, rat-infested Victorian-punk streets of Dunwall. The architecture and atmosphere were unforgettable, so let's forget about them while we take a look at Dishonored: The Text Adventure!

Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring stories in RPGs so he can make up his own.