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The Binding of Isaac: Rebirth details emerge in new creator Q&A

The Binding of Isaac creator Edmund McMillen has answered a huge selection of questions surrounding his and Nicalis's remake project The Binding of Isaac: Rebirth. Taking the form of a Q&A between McMillen and a (hopefully fictional) foul-mouthed and belligerent question-asker, he reveals how the game will contain double the content of the original, how the developers are planning to add shared seeds, and how - typically - it will be "done when it's done".

Not all of it is new, but it's a nice consolidation and clarification of info surrounding the top-down Zelda-inspired roguelike. Rebirth's biggest improvement is that it isn't being made in Flash, which - as players of the original will be pleased to hear - will mean less bugs, quirks and inexplicable slowdown. In fact, responding to why Rebirth is being made, McMillen explains that a second expansion had been planned, but that the limitations of Flash meant it wasn't possible.

Of the new info revealed about the game, McMillen explains that no Early Access-style release is planned because, "Rebirth is a game loaded with secrets and fun stuff I dont want anyone to see before anyone else." Excitingly, he also mentions that Spelunky-style daily runs and shared seeds are planned, giving the game a constantly updating competitive edge.

You can read the full Q&A here , or prepare yourself for the game's eventual release through the creepy-ass trailer below.

Phil leads PC Gamer's UK team. He was previously the editor of the magazine, and thinks you should definitely subscribe to it. He enjoys RPGs and immersive sims, and can often be found reviewing Hitman games. He's largely responsible for the Tub Geralt thing, but still isn't sorry.