SimCity hands-on preview: building Port Foozle

Building infrastructure

I just couldn't tell whether upgrading a building was better than building a new one elsewhere, or if bulldozing a house so my school could have extra classrooms was the right decision. I feel bad knocking over someone's house, but the simulation often requires it. What if they're in there? Eating TV dinners, watching reality shows (I hear The Sims 3: University Life is popular)... is that just progress? I guess I wouldn't make a great politician, and maybe I needed to spend more time digging into the stats to make informed decisions.

That minor confusion aside, these structures are the balancing act that keep you active. Growing cities constantly need more of everything, so you've got to find the funds and space to keep the power on, water running, sewage flowing (away from the water, ideally), and so on until you reach equilibrium. It's a tricky and engrossing tug of war. Too much sewage! Build an outlet. Too much pollution! Build a sewage processing plant. Not enough power! Build a coal plant. Too much pollution! Dammit.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.