RollerCoaster Tycoon World gameplay goes on display in new trailer

RollerCoaster Tycoon World

Atari has released the first gameplay footage of RollerCoaster Tycoon World, the multiplayer-focused addition to the RollerCoaster Tycoon series that's coming out later this year. The new game will work much like its predecessors, but players will have the ability to visit other parks, share rollercoaster blueprints, and team up with other tycoons to form a worldwide theme park company.

For the first time in the series, the tracks and terrain in RollerCoaster Tycoon World can be fully manipulated in 3D. Parks can be built in Forest, Island, Urban Sci-Fi, and Canyon settings, and personalized with different rides, attractions, shops, decorations, and "custom scenery" that will be released as a free, post-launch update. And of course, players must manage their parks once they're opened to the public, by setting admission and ride prices, hiring staff, and ensuring the rides don't break down.

Or, on the other hand, ensuring that the rides are purposely designed to do horrific things to unsuspecting rubes. Which is my favorite thing about this trailer: It's exciting, it's upbeat, it's pretty, the first-person rollercoaster rides look great, people are having a grand old time, the "sky's the limit," as it says—and then the sky literally becomes the limit as a train of cars goes spinning off through the air. Whoops! I think we all know how this is going to work out.

RollerCoaster Tycoon World is set to come out later this year. Details are up now on Steam.

NEW RCTW_Screen 5

RollerCoaster Tycoon World

RollerCoaster Tycoon World

RCTW Screen2

RollerCoaster Tycoon World

RollerCoaster Tycoon World

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.