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Metro Exodus expansions will tell the tales of a lost colonel and an American survivor

Three months after the release of Metro Exodus, publisher Deep Silver has revealed its plans for a two-part expansion pass that will tell brand-new stories, featuring brand-new characters, in the ruined landscapes far beyond Moscow. The descriptions of the expansions contain some mild spoilers, so for now I'll say only that they both sound pretty cool and then stop, in case you want to avoid any potentially ruined surprises. 

Okay then. The first DLC, The Two Colonels, follows Colonel Khlebnikov as he tries to return to Novosibirsk, and his son, for New Year's Eve. But the tunnels are being consumed, mutant attacks are increasing, and the city is dying. The DLC sounds like a prequel of sorts, as Khlebnikov's journey is "retraced" a year later by Colonel Miller in Metro Exodus.

It also sounds like a return to the gameplay style of the first two games: "Players can expect the classic story-driven gameplay of the Metro series in this new linear chapter, complete with a brand new weapon, the deadly flame-thrower, claustrophobic environments, and the all-too-familiar hair-raising tension," Deep Silver said. 

The second expansion is called Sam's Story, and will be told from the unusual perspective of an American: Sam is a US Marine who was stationed at the American embassy in Moscow before the war. Apparently finding common cause with the survivors, he's held on to the distant hope of one day returning home—and after the Spartans discover that there is life beyond Moscow, he leaves the Aurora to begin a perilous crossing of "the sandbox survival landscape of Vladivostok," in search of a way back to the US. 

The Two Colonels is expected to come out this summer, while Sam's Story is slated to arrive sometime in early 2020. They'll be available for purchase individually or together in the $25 Expansion Pass on the Epic Games Store and, for those who own it there, Steam

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.