Antigraviator, the Wipeout-style racing game with no speed limit, launches in June

Antigraviator, we said in our March preview, is "a beautiful and overwhelmingly fast sci-fi racer" in the spirit of games like F-Zero and Wipeout. It was expected at the time to be out sometime this summer, and so it will be: Publisher Iceberg Interactive announced today that it will come off the line on June 6. 

The game features four unique sci-fi worlds with three tracks each, customizable ships, and the usual array of power-ups, boosters, traps and weapons to use against your rival racers. A single-player campaign offers unlockable parts, ships, and skins, and multiplayer is supported via online racing and split-screen local action for up to four players. The soundtrack is pretty pumping too, if you like that sort of thing.   

But the speed is the thing, because there's literally no speed limit: You can go as fast as you can go. "The player has unlimited speed at their disposal," Iceberg said. "The only limit being their skill and ability to avoid walls and obstacles." 

Wes got a taste of that style of racing when he got behind the wheel at GDC. "There's no hard limit on how fast you can go if you can keep laying on the boost," he wrote. "As I was barely keeping my ship from scraping all its paint  off on the walls of the race track, developer Mike Coeck was excited to  tell me that I wasn't even racing at the fastest possible speed."

Antigraviator is currently listed on Steam and the Humble Store (opens in new tab), and may turn up elsewhere at some point—Iceberg said it will be available on "Steam and major digital retailers." Pricing has not yet been set.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.