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Adobe is killing Adobe Animate, the Flash animation tool that defined the look of early web games and was used for the soon-to-launch Mewgenics
By Tyler Wilde published
news Adobe Animate's distinctive vector animation tools will no longer be available for purchase as of March, and support for enterprise customers will end in 2029.

Will Take-Two announce another Grand Theft Auto 6 delay tomorrow?
By Andy Chalk published
news The company's first quarterly report of the calendar year drops on February 3, and some GTA fans are getting a little antsy.

A pioneering PC survival horror trilogy is going free-to-keep on GOG, so maybe you can look past the early '90s jank
By Shaun Prescott published
News Alone in the Dark will take some adjustments for newcomers, but it's a relic worth revisiting.

Bethesda keeps the Fallout remaster hopium flowing by showing Aaron Moten inside Fallout 3 and New Vegas
By Christopher Livingston published
News Remasters when?

Skyrim lead praises Todd Howard for trying 'desperately' not to micromanage and be a ‘bottleneck’, even though he still 'does what he calls seagulling where he swoops in and changes things'
By Rich Stanton published
News "He tries desperately not to."

Larian publishing chief wades into the fray, says Morrowind updated with a modern combat system 'would sell like f**king hotcakes'
By Andy Chalk published
news Cromwelp has entered the chat.

Cairn developers 'couldn't be happier' as they celebrate 200,000 copies sold: 'We hope you feel the passion we baked into the mountain'
By Elie Gould published
News What goes up, keeps going up, apparently.

'Everybody who worked at Nvidia in the early days really wanted to make a game console' says senior VP of engineering Andrew Bell: 'Selfishly, a little bit, we built Shield for ourselves'
By Andy Edser published
News ‘Let’s go after people who really want a premium experience.’

The world's largest manga piracy site has been shut down with its operator under criminal investigation
By Jacob Fox published
News It had multiple off-shoot sites seemingly to evade law enforcement.

Skyrim's lead designer thinks Bethesda should stick to its in-house engine: 'The benefits that you get from switching to Unreal Engine are probably not going to materialise until two titles down the road'
By Robin Valentine published
NEWS According to Bruce Nesmith, the huge disruption of such a switch would outweigh any potential upsides.
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