Amazon's Fallout TV series is 'not retelling a game story' says Todd Howard

Fallout power armor helmet on ground
(Image credit: Bethesda)
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In an interview this week with podcaster and AI researcher Lex Fridmen (opens in new tab), Todd Howard answered a question that's been on the minds of every Fallout fan. Will the story of Amazon's upcoming Fallout TV series be an original one, or is it an adaptation of one of the many Fallout games we've played over the years?

"It's not retelling a game story," Howard said. "It's basically an area of the map, let's tell a story here that fits in the world that we have built. It doesn't break any of the rules, it can reference things in the games, but isn't a retelling of the games. It exists in the same world but is its own unique thing."

It's great to have that finally confirmed, but it's not an entire surprise. We recently learned that the Fallout TV series will involve Vault 33, which hasn't been used in any of the Fallout games yet. That makes a little more sense knowing that the story is a wholly original one.

Howard also says in the interview that after the success of Fallout 3, he met with a number of film producers and executives who wanted to create a Fallout movie. But he wasn't convinced by the idea of condensing the world of Fallout into a two-hour film, and wasn't enamored with the concept of simply retelling the story of Fallout 3. As television studios began to produce shows with bigger budgets, Howard began meeting with producers again, including Jonathan Nolan who became the Fallout TV show's executive producer and director.

Not that Todd Howard is an impartial observer, but he says he's "stunned" by what he's seen of the show so far, praising the team's work. "Their attention to detail, and [they are] obsessive, just obsessive with what's on the screen, and the storytelling, and how it looks, the whole thing."

You can watch the full interview here (opens in new tab) on YouTube, which ranges to other topics like the reason you won't have to refuel your spaceship in Starfield (Howard calls running out of gas a "fun killer") and how Bethesda's upcoming Indiana Jones game is a "love letter" to the famed archeologist adventurer. 

Christopher Livingston
Staff Writer

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.