Deus Ex. Half-Life 2. Episodes One and Two. Hm? Oh hi, didn’t see you there. I was just thinking of things that are cheaper than a Call of Duty: Black Ops map pack to pass the time while I camp.
At GDC last week Dustin Browder, Starcraft II's lead designer, talked about how Blizzard's development was intensely focused on making the game an e-sport. One of the most interesting points he made is that an e-sport can't just work for its players: it also has to be interesting for spectators.
“We did anything we could to make this a more watchable viewing experience,” says Browder. Anyone obsessed by the intricacies of Starcraft II, and PC Gamer is guilty as charged, would say mission accomplished. But what if you're curious rather than obsessed? Don't know a drone from a battlecruiser? Where to start?
Over the following pages we'll take you through ten awesome games of Starcraft II, old and new, where you'll never see the same strategy twice. They showcase some of the world's top players, commentators, every race combination, and the majority of each race's units. Some of our favourite matches are on GOM.tv, but they require a paid-subscription to watch. Our picks are free for everyone.
We've taken the liberty of preparing a basic glossary, but we'll leave the rest in the capable hands of the casters. No excuses: stick the kettle on, sit back, and let's get ready to rumble.
World of Warcraft's director, Tom Chilton, has been talking about the game's early strengths and weaknesses at GDC.
During a talk entitled "Remaking the World of Warcraft through Cataclysm", Tom said "The 'world' part of World of Warcraft is arguably its strongest asset. That’s what made it go on from being an ordinary game to being a great success. Elwynn Forest is that classic high fantasy forest environment with a Sherwood Forest type of appeal. Mulgore is a place where it drives you to explore, drives you over that next hill. It was super important for people who come back to WoW for them to feel like it was the same world. It was really where we knew we could really fuck it up.
"We did a poor job of telling versus showing or experiencing the story. By and large, people didn’t read the quest text. For the most part, people just want to know what to kill, and where to find it."
For more information on World of Warcraft visit the official site, or sign up for the PCG Guild via the forums. What do you think is World of Warcraft's greatest asset?
Blizzard have detailed the changes that patch 4.1 will bring to World of Warcraft. A huge number of balance changes, ability tweaks and quest fixes are incoming.
You can read the full list of patch notes on Blizzard's official blog.
Do you embrace patches or fear change? Let us know in the comments.
Activision-Blizzard have declared that they want to 'limit the supply' of pre-owned titles by increasing the importance of DLC in games. Basically, they want the disc you pass on to your friends to be worth a lot less than the full experience you get when you buy the game new.