Blizzard: "The 'world' part of WoW is arguably its strongest asset. Original WoW had very poor flow

Owen Hill at

World of Warcraft's director, Tom Chilton, has been talking about the game's early strengths and weaknesses at GDC.

During a talk entitled "Remaking the World of Warcraft through Cataclysm", Tom said "The 'world' part of World of Warcraft is arguably its strongest asset. That’s what made it go on from being an ordinary game to being a great success. Elwynn Forest is that classic high fantasy forest environment with a Sherwood Forest type of appeal. Mulgore is a place where it drives you to explore, drives you over that next hill. It was super important for people who come back to WoW for them to feel like it was the same world. It was really where we knew we could really fuck it up.

"We did a poor job of telling versus showing or experiencing the story. By and large, people didn’t read the quest text. For the most part, people just want to know what to kill, and where to find it."

For more information on World of Warcraft visit the official site, or sign up for the PCG Guild via the forums. What do you think is World of Warcraft's greatest asset?

World of Warcraft patch 4.1 details released

Owen Hill at

Blizzard have detailed the changes that patch 4.1 will bring to World of Warcraft. A huge number of balance changes, ability tweaks and quest fixes are incoming.

You can read the full list of patch notes on Blizzard's official blog.

Do you embrace patches or fear change? Let us know in the comments.

Activision clamping down on second hand games

PC Gamer at

Activision-Blizzard have declared that they want to 'limit the supply' of pre-owned titles by increasing the importance of DLC in games. Basically, they want the disc you pass on to your friends to be worth a lot less than the full experience you get when you buy the game new.