Shadow Warrior 2 wants you to feel like an anime ninja
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
I enjoyed playing Shadow Warrior 2 at PAX East so much that I sort of wish it weren't a Shadow Warrior game. I don't feel any nostalgia for the gauche 1997 3D Realms original, and I wonder if Flying Wild Hog could've had more fun without being stuck to the property. But c'est la vie! Shadow Warrior 2 is what we have, and the demo was a ton of fun.
During the 20 minutes I played, I felt fantastically agile, bounding across rooftops in a tiered, open level, cleaving huge beats in two and assaulting them with arrows, electricity grenades, and bullets. With no stamina bar to worry about, I could endlessly ping pong around like an anime ninja blur, which designer Pawel Kowalewski comments on in the interview above. Watch the video to hear about what's changed since the 2013 reboot, and for more, check out 15 minutes of gameplay footage from last year's E3.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

