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Shadow Warrior 2 wants you to feel like an anime ninja

Shadow Warrior 2 2

I enjoyed playing Shadow Warrior 2 at PAX East so much that I sort of wish it weren't a Shadow Warrior game. I don't feel any nostalgia for the gauche 1997 3D Realms original, and I wonder if Flying Wild Hog could've had more fun without being stuck to the property. But c'est la vie! Shadow Warrior 2 is what we have, and the demo was a ton of fun.

During the 20 minutes I played, I felt fantastically agile, bounding across rooftops in a tiered, open level, cleaving huge beats in two and assaulting them with arrows, electricity grenades, and bullets. With no stamina bar to worry about, I could endlessly ping pong around like an anime ninja blur, which designer Pawel Kowalewski comments on in the interview above. Watch the video to hear about what's changed since the 2013 reboot, and for more, check out 15 minutes of gameplay footage from last year's E3.

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.