A hardcore FPS player’s perspective on Rainbow Six Siege
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The Rainbow Six Siege beta is going live tomorrow, but I had a chance to play it late last week at an event hosted by Ubisoft. I took this opportunity to evaluate Siege as a competitive game (a topic we're writing about a lot lately) based on the time I spent with it. It's great to see a big publisher take a less-is-more approach to multiplayer FPS—Siege is a single-life game with a short timer and free of many of the frills of other multiplayer shooters. But the devil is in the details of how Ubisoft's vision is implemented, as fans of games like CS:GO know all too well. Watch the video above to hear my take on Siege so far.
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Evan's a hardcore FPS enthusiast who joined PC Gamer way back in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are Hunt: Showdown, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Counter-Strike. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging.

