Tomb Raider reboot will make PC gamers "very, very happy"
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
These tidings come from Edge's Tomb Raider interview with art director Brian Horton, who says the PC version of the game, scheduled to arrive alongside its console brethren in March, has been specially crafted for the platform to deliver all the extra graphical sparkle that the discerning desktop player will demand.
"We spent a lot of time making sure that the standard here is good enough for someone who's only ever experienced Tomb Raider on PC," says Horton, shifting uneasily beneath the unblinking compound-eye of the Edge Hive Brain. "We have dedicated people making sure the PC game feels just like console ones, but at the same time takes the best advantage of the format. We'll have things like being able to have higher-resolution textures— There's a lot of details I can't go into right now, but the PC version will definitely make those who have a powerful gaming PC very, very happy."
Publisher Square Enix have established some form here with the deluxe treatments of Sleeping Dogs and Deus Ex: Human Revolution, so Horton's words are both promising and credible. That said, I'm not sure whether feeling "just like console" is something to aspire to on a PC - but presumably Horton isn't talking about control, so much as achieving a parity of performance across all platforms, while delivering a whole load extra on the one that can stump up the processor cycles.
You can read the rest of the Tomb Raider interview over at Edge.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

