Ken Levine: scripting Elizabeth "is the most complicated thing" in Bioshock Infinite

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NPC companion, Elizabeth, is set to a vital part of Bioshock Infinite's storyline. She follows playable tough-guy, Booker DeWitt around the floating metropolis of Columbia, trying to evade the nightmarish Songbird that has kept her captive for years.

The AI will also determine where the player is in a given level. If you're near the start or end, these sketches won't trigger, which should stop Elizabeth from plopping on a giant Abe Lincoln head in the middle of a climactic confrontation with the Songbird.

“Those bits, you could say that they're scripted in a sense, but they could happen at numerous places throughout the level, because we don't know what the player's going to do,” says Levine. “So we have to account for it, and Elizabeth has to seem fluid and consistent. That is probably the most complicated thing – in fact, I wouldn't say probably, I'd say it is the most complicated thing in the game, because she's so content-heavy.”

The system has evolved from Irrational's work designing the movements of Big Daddies and their Little Sisters in Bioshock. “Their paths weren't entirely pre-determined, and their actions on that path weren't entirely pre-determined,” he says. “So she's just like an incredibly, incredibly more complicated version of that. I don't think anybody's done anything exactly quite like this, because she's performing these continually scripted things in areas where we can't control the action.”

“It's always been our approach back from System Shock 2 to Bioshock,” says Levine. “We try to tell a story that is deep in narrative, but without asking the player to be restricted for it - and that's very tough to do. But we think it's worth it.”

You can read more about Bioshock Infinite in our interview with Ken Levine, in the latest issue of PC Gamer UK.

Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.