STALKER 2 to have more of a "survival element", won't make console compromises
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The STALKER 2 development team have been answering questions from fans on Facebook, revealing a few early details about the sequel. The game is being built in a new engine for console and PC release, but GSC make assurances that the game is still being developed primarily for the PC, and will contain Direct X 11 support. STALKER 2 will also have more of a survival element, and will contain new mutants to run away from. Read on for details.
GSC are still keeping their cards close to their chests, but have mentioned a few points that should ease worries about how the game's planned multi-platform release will affect the game.
Answering questions on the STALKER 2 Facebook page , GSC said that "since we develop primarily on PC, you won't see any compromises in the PC version. The key difference between the PC and console versions will be the beauty of graphics (meaning PC will offer more of visual effects)." The team also promises that the game's inventory and maps, common failing points for console ports, would not be affected. STALKER 2's new engine will also have DirectX 11 support.
GSC also say that the game will have more of a survival element, which is pretty terrifying considering the punishing environments of the first three games. The game will take place "in the triangle of CNPP, the cities of Chernobyl and Chernobyl 2", and contains more of the haunted X Labs and underground bunkers that represented some of the scariest areas from the original games.
The new areas will contain new mutants and weapons, though the faction system will not be making a return. The radioactive artefacts that could be used to buff your characters abilities while simultaneously irradiating him to within an inch of his life will be coming back, though the application and effects of artefacts are likely to be different.
GSC were also asked if the new zone would be one huge explorable area, instead of the smaller environments linked by jarring loading screens. GSC said "let's postpone this question for now." Hopefully that will become "yes" at some point in the future. A vast, seamless version of the Zone would be an amazing place to explore. The game's currently on track for a 2012 release.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.


