You can make Loop Hero run faster by editing a file

loop hero
(Image credit: Four Quarters)

I've been playing Loop Hero for a few days now, watching my little hero march around a circuit that represents the last fragment of a forgotten world, autobattling vampires and goblins while I tinker with his equipment and the landscape around him. In our 83% review, Evan Lahti summed up Loop Hero's appeal like this: 

"It's a style of game that has something in common with the so-called idle and clicker games that've emerged over the last few years, and 2012's Half-Minute Hero. It's a pleasant format, and maybe Loop Hero's biggest point of success is that it makes a home in this middle zone between watching, planning, and acting."

One criticism I have of Loop Hero is that, even with the option to double the speed turned on, it goes pretty slow. That can be fixed, however. Open the variables.ini file in your Steam/steamapps/common/Loop Hero directory with a text editor, search for the game_speed value, and crank it up as high as you like. The default is 60, so bump it to 120 or 240 and watch those loops fly by.

Note that while achievements will still pop, in the bottom right of the screen where the version number usually is it'll say INI HAVE BEEN CHANGED, and there may be other effects—some players say the Treasury has been paying out less resources when surrounded. Since that's how you get gargoyles, leaving out the Treasury may not be a great loss, depending on your playstyle.

There are other tweakable variables in there as well, though the notes are all written in Russian. Since all I want is to not have to watch fights with slimes and a treasure chest play out at the same speed every time, I haven't tinkered with anything else.

If you want some help with actually playing the game legit, here's our Loop Hero tips guide.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.