Yager shows off Dreadnought gameplay in new trailer


Spec Ops: The Line is one of the most memorable shooters of recent years, and so when it came time for a follow-up, the assumption was that Yager Development would go back for more. Instead, it announced Dreadnought, a sort of tactical action game featuring fleets of giant spaceships blasting each other into smithereens. I won't deny that I was disappointed, but after watching the new six-minute Dreadnought gameplay trailer, I'm feeling a bit better about things.

A more detailed look at Dreadnought may be had by way of our hands-on preview from PAX, but the short version is that it's like the great naval battles of old, but with massive spaceships instead of frigates and ironclads. And while it's a bit unfortunate that all the action appears to take place just above a planet's surface rather than in deep space where fleets could really maneuver, the pyrotechnics on display are undeniably spectacular.

It also seems to have a meaningful tactical angle to it, with different types and classes of ships taking on specific roles within a fleet. Positioning is very important: Shortly after the third minute, an enemy dreadnought becomes cut off from the rest of its fleet and is brought down in short order.

The game will include a single-player campaign, but the five-on-five multiplayer component seems ideally suited for competitive play and as Tyler Wilde noted in his preview, that's probably where the focus will be. The lack of locational damage is still a sticking point, but I like what I see here; in many ways, it conjures images of a (much) bigger-budget version of Gratuitous Space Battles. (And that, for the record, is a good thing,)

Dreadnought is slated to come out sometime in 2015.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.