Xenonauts 2 is officially confirmed

Xenonauts

Released in the summer of 2014, Xenonauts is a turn-based tactics game that was heavily inspired by X-COM: UFO Defense. (That would be the 1994 predecessor to the 2012 update XCOM: Enemy Unknown.) But it grew into a deeper and more detailed game that proved “a triumph of rebooted game design,” as we said in our review: Difficult and unforgiving, but still a “deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.” That's high praise indeed, and so it's not at all surprising that a sequel has now been confirmed.

It's also not surprising because Project Lead Chris England said last year that developer Goldhawk Interactive was “actively designing and prototyping” Xenonauts 2, but at that point the studio hadn't actually committed to making it. Now it has, and while a “full announcement,” with a website, concept art, and other such good stuff won't be coming for a couple of months, the studio decided—nudged a bit by the looming launch of XCOM 2—that now would be a good time to let the world know what's happening.

Like XCOM 2, Xenonauts 2 will not be a chronological sequel, but will instead take place in an alt-history timeline, during the Cold War. “This means humanity does not start with the advanced alien technology unlocked in the first game, and we also have the freedom to subtly alter the story, setting and enemies in order to make a more interesting sequel,” Goldhawk explained.

The new game is being developed with Unity3D and will make use of 3D graphics rather than 2D sprites, which will enable things like rotating cameras and physics objects. Ground combat will be enhanced with more tactical options, air combat is being redesigned to be turn-based and more “tactically involved,” and the Geoscape is being opened up as well, to give players greater research and organizational flexibility.

“Some of the issues in the original game were caused by our lack of experience / lack of early funding, whereas others were caused by the constraints [of] remaining faithful to the design of a game dating back to 1994,” the studio wrote. “The experience and income we have accumulated from the development of Xenonauts mean that we can make a sequel that significantly improves and expands on the first game—and this time we can be more innovative than before.”

An Early Access release is planned, but details beyond that won't be revealed until the full announcement comes out. For now, you can stay on top of the situation by signing up for the mailing list at xenonauts2.com.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.