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EA CTO: Xbox One architecture is "a generation ahead of the highest end PC on the market"

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Former Microsoft Corporate VP and current EA Chief Technology Officer Rajat Taneja has claimed in a LinkedIn post (opens in new tab) (thanks, GamesIndustry (opens in new tab) ) that the Xbox One and PS4's architectures are "a generation ahead of the highest end PC on the market."

According to Taneja's assessment, the Xbox One and PS4's " systems-on-a-chip (opens in new tab) (soc) architecture" not only outdoes the previous consoles with "magnitudes more compute and graphics power," but also bests current high-end PCs. "Their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics," he writes.

Given his position (which does make his claims a bit suspect), it's fair to assume that Taneja has had access to both systems, and he may be referring to AMD's Jaguar architecture or other specific technical improvements—we don't doubt MS and Sony have great R&D teams—rather than overall performance. Aside from "raw horsepower," he praises the consoles for new opportunities to create "dynamic, living worlds" with real time updates, better social features, and the potential of cross-device play.

But use of "generation" in terms of PC hardware is a bit misleading, and why make the comparison at all?

During the launch of the PS3 and Xbox 360, we heard predictions from people such as analyst Michael Pachter (opens in new tab) and CNET Executive Editor David Carnoy (opens in new tab) suggesting the new generation would cause a decline in PC gaming. I've had a hard time, however, finding PC comparisons coming from game producers at the time—if I remember 2006 correctly, it was generally accepted that comparing raw power was futile outside of "console vs. PC" flame wars.

And if I remember incorrectly, maybe there was a lesson to be learned—for Pachter and Carnoy, hindsight is 20/20. PC hardware has shot leagues ahead of Xbox 360 and PS3 hardware. The rise of large-scale digital distribution has created new opportunities for smaller developers to create both niche games and massive phenomena like Minecraft. Over 4 million gamers are logged into Steam as I write, and smaller distributors are seeing success, too. eSports are growing, and new free-to-play business models exploded—Dota 2 recently boasted 329,977 simultaneous users . PC gaming is thriving.

The Xbox One and PS4 dramatically expand what EA and (opens in new tab) others (opens in new tab) can offer the console market, but claims of technical superiority over PCs still don't impress. They might validate the hopes of those already planning to purchase a new console, but my ears won't perk up until I hear phrases like "mod support" or "a better market for indie developers." Raw power is part of PC gaming's appeal—and we're skeptical of claims that the new consoles can muster more—but it's also about using that power without restriction.

Now, to be fair, we do occasionally enjoy flexing our processing biceps , too, so let's just wait and see what the benchmarks say when we can analyze the Xbox One's architecture and performance ourselves.

Tyler Wilde
Tyler Wilde

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.