Wolfenstein: Youngblood gets a new endgame mission, areas, and enemies

(Image credit: Bethesda Softworks)

Wolfenstein: Youngblood, the best teenage-girls-slaughtering-Nazi-pigs game to be released in 2019, got a major free update today that adds an new endgame mission that will set players off through two brand-new areas—a Parisian reservoir and a secret Nazi bunker—in search of "Da’at Yichud Artifacts." (That's also what the sidequest is called.) Once the job is done, 20 new Treasure Maps will be added to the game's Missions tab, each of them leading to artifacts that will reward those who can find them with experience, silver coins, and ability points.

Those new ability points will actually be useful because the update also adds 11 new abilities, including the God Key Sense, which will make it easier for players to locate hidden treasures—although that ability will be granted automatically after you've completed the new side mission, so you won't have to spend any points to get it.

There are also a pair of new Pep Signals to throw, one that restores heavy weapon ammo, and another that grants quad damage across the board for four seconds, and a trio of new enemies: the Wurmlochsoldat (Teleporting Übersoldier), the Electrodrohne (Tesla Drone) and the Turmhund (Laserhund with a turret).

New skins? New skins.

(Image credit: Bethesda Softworks)

Update 1.0.7—Bethesda said it's the biggest update yet, but apparently it's not quite big enough to warrant a fancy name—is live now. And if you missed it last week, Bethesda also recently explained how to clear up a problem (actually a new privacy setting recently added to Steam) that can keep Youngblood from accessing your friends list.

In case you were wondering about that catchy tune leading into the update video:

YouTube YouTube
Watch On
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.