Wizards of the Coast has reportedly canceled at least five videogames in development

adventurers posing dramatically
(Image credit: Wizards of the Coast)

Wizards of the Coast, publisher of Dungeons & Dragons and Magic: The Gathering, has canceled at least five of the videogames it had in development, Bloomberg reports. The publisher declined to comment on individual games when PC Gamer reached out, offering the reply, "We remain committed to using digital games as a cornerstone of our strategy for bringing our games to players around the world. We have made some changes to our long-term portfolio to focus on games which are strategically aligned with developing our existing brands and those which show promise in expanding or engaging our audience in new ways."

In 2019, Wizards of the Coast announced that it had "seven or eight" Dungeons & Dragons videogames in the works. That included Baldur's Gate 3, currently in early access, and co-op brawler Dungeons & Dragons: Dark Alliance, released to a mixed reception in 2021, but the other games have yet to come out or be formally announced. They may not all be in danger, however. The part of Wizards' statement about focusing on "existing brands" suggests D&D-related projects might be safer than others.

Wizards of the Coast also has internal videogame studios. Tuque Games, developer of D&D: Dark Alliance, was acquired by Wizards and rebranded as Invoke Studios. A press release declared it was working on "a AAA game derived from the Dungeons & Dragons universe and developed on the Unreal 5 engine". There's also Skeleton Key Studio, which had yet to announce the project it was working on, and Archetype Entertainment, led by ex-BioWare developers including James Ohlen, working on a narrative RPG "set in a new science fiction universe". It sure would be a shame to lose a sci-fi RPG with the lead designer of Knights of the Old Republic heading its studio.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.