Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Borderlands 4
  • Essential Hardware
  • Silksong
  • Battlefield 6
  • Quizzes
  • AI
Don't miss these
The Veilguard - Neve grimaces and uses magic to fend off a magical punch
RPG Former BioWare exec Mark Darrah says the team working on the new Mass Effect game should 'scapegoat Veilguard as much as they need to to get what they need'
A Vault Hunter in Borderlands 4 stands poised to strike, while fire rages in the background.
RPG Borderlands 4 devs want to redeem the series' story, which is a tall task, since it's always been all over the place
The Expanse: Osiris Reborn trailer still
RPG The Expanse RPG's developers are 'humbled' by comparisons to BioWare's heyday, but don't expect it to be a straight Mass Effect clone: 'We make our story a little bit differently'
BroShep, from the original Mass Effect
Movies & TV Everything we know about the Mass Effect TV series
Two armored dwarves stand side by side
Dragon Age Dragon Age wasn't meant to be a series, says former BioWare executive producer, and that's why Origins was full of storylines that 'had to be abandoned'
The Expanse: Osiris Reborn
RPG The Mass Effect vibes are overwhelming in the latest showcase for Owlcat's The Expanse game—and yes, it has a loyalty system
Calyx, a villain from Final Fantasy 14, looks smug as he wields a stylus.
MMO FF14 director Yoshi-P is 'kind of glad and relieved' that Dawntrail's story is over, because players will have 'the fate of the world on their shoulders' again—but that was never the expansion's problem
A psycho in Borderlands 4 stands ready for battle.
RPG Borderlands 4 certainly looks like it's taking its story more seriously: 'We wanted to go back to this sense of dread about the villain of our game'
FPS After Indiana Jones, it sounds like MachineGames is ready to make another Wolfenstein game: 'We have always seen this as a trilogy'
Qunari
Dragon Age Former BioWare producer Mark Darrah thinks the studio failed to 'prepare' fans for how different Dragon Age 2 was: 'People look at it and they're like, well this sure isn't Dragon Age: Origins 2, which it isn't'
Bellara from Dragon Age: The Veilguard, a Dalish veil jumper elf, looks in a smitten fashion up at the player character.
Gaming Industry 'Eager to move on from failure': Ex-producer Mark Darrah thinks BioWare suffered spinning plates for EA, starving itself for talent as it ate itself alive: 'We weren't getting the people'
Solas with his eyes closed in Dragon Age: The Veilguard.
Dragon Age 'Veilguard is 4 games stitched together', says ex-BioWare lead Mark Darrah, and it might've been better to 'shut the project down completely' around 2017
Anthem
Third Person Shooter Anthem's former executive producer says BioWare was so good at telling stories that its original Anthem pitch convinced EA to greenlight a game it couldn't deliver: 'Maybe there wasn't anything behind the very evocative statement'
Borderlands 4 campaign skip replayability: An upper-body shot of Moxxi standing side-on while holding a pistol out in her left hand, stood outside her bar.
FPS Borderlands 4's campaign skips could be a double-edged sword for Gearbox
Morrigan, the Witch of the Wilds in the Dragon Age serries, shown wielding magic in front of a Darkspawn.
Dragon Age Former BioWare producer Mark Darrah thinks Dragon Age remasters are the series' best hope for a future, but I doubt EA and BioWare even have it in them anymore
  1. Games
  2. Action
  3. Mass Effect

What we want from Mass Effect IV

Features
By Leif Johnson published 24 December 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

What we want from Mass Effect 4

What we want from Mass Effect 4

How do you follow an act like the galaxy's most high-stakes game of three-card monte? Apparently by completely starting over. BioWare has long insisted that Mass Effect 3 marked the definitive end of Commander Shepard's story arc, regardless of whether you picked the green pill, the red pill, or the blue pill. The good news, of course, is that it's created a universe that leaves plenty of room for other stars. The big question is who that star will be. BioWare has only dropped a few hints that yield some clues as to what kind of ride we're in for during the next installment, and thus we'd like to put forward a few of our own ideas about how the next chapter in the Mass Effect saga should unfold. (Also, there are spoilers ahead, particularly if you somehow missed the furor over the ending of Mass Effect 3 last year. For convenience, the upcoming game is called "Mass Effect 4," even though BioWare has stated that this won't be the title.)

Page 1 of 7
Page 1 of 7
It should take place in the future

It should take place in the future

The past might offer some fascinating settings such as the "First Contact War" between humans and Turians, but thanks to the encyclopedic lore already found in the first three games, there's a good chance that we'll already know how any past events will work out. (So much for "better" endings.) Go too far back, and BioWare runs the risk of pushing too many of the races we've come to love out of the picture, and events too close to the buildup of Shepard's adventure will rob the series of some of its wonder. The future, however, is bursting with questions. Consider, for instance, the potential in a storyline that centers on Earth's attempt to get back on its feet in the wake of the destruction of the mass relays. On the one hand we have the Krogan hanging about, now cured of the genophage but exiled light years away from their homeworld. So, too, do we have numerous other species stuck in the general area as a result of Mass Effect 3's final battle, and part of the plot could follow their struggles to carve out worlds of their own in surrounding space. And then, of course, the drive to rebuild and reactivate the mass relays could build up to a new, memorable climax for the series. Of course, placing the next Mass Effect game presents is own problems. Of necessity, BioWare will have to choose a "canon" ending to the preceding trilogy, thus running the risk of reigniting the controversies over Mass Effect 3's ending and its ultimate meaning.

Page 2 of 7
Page 2 of 7
The main character shouldn't be human

The main character shouldn't be human

If, as I suggest, a series set in the future ends up focusing on earth and its surrounding neighborhood, it may be wise to choose a character other than a human to drive the main plot. There will be more than enough of us around, after all, and the shift in perspective might allow BioWare to explore themes of alienation (so to speak) among a culture that already is often looked down as aggressors. An alternative in any event would be to allow us to choose our own races, but that may prove too ambitious for BioWare. After all, the last time the studio pulled it off effectively was in Dragon Age: Origins, and while it was fun to explore the different origin stories for each race, the hero was a silent one likely owing to the massive demands of recording voiceovers for the multiple main characters. Silence may be golden elsewhere, but employing such a design for Mass Effect would rob it of the cinematic qualities that arguably define it more than anything else. Photo: Gabylan121

Page 3 of 7
Page 3 of 7
Divergent paths for Renegades and Paragons

Divergent paths for Renegades and Paragons

The original series had Renegade and Paragon options, of course, but most of the time their actual effect was limited to delivering pissy lines or determining whether one companion or another would follow you into battle (or sleep with you, for that matter). But why not go deeper? Particularly in the postscript scenario described above, there remains a lot of room to for your decisions to affect the actual trajectory and locations of your gameplay, much as they did with great success in The Witcher 2. Not only would such a design offer significant replay value, but it would also help the new series distinguish itself by allowing greater consequences for our actions that we saw before. Photo: Daniel Ware

Page 4 of 7
Page 4 of 7
The main character shouldn't be a soldier

The main character shouldn't be a soldier

Whoever comes along, he or she has some massive shoes to fill, and that's why BioWare should take great pains to distances them as far from the savior of the galaxy as possible. Mass Effect 4 would be better off if it cast its hero in roles other than those associated with Shepard, such as a scientist or (in better keeping with the shooter background) some form of spy. With such a design in place, BioWare could escape most criticisms that the new character was something other than "Shepard 2.0." It would allow for new dynamics among shipmates and companions, it could allow for greater mission variety and new reasons for exploring planets, and at the very least, it'd probably pave the way for innovations and improvements to combat.

Page 5 of 7
Page 5 of 7
More interaction with ships

More interaction with ships

Spaceships like the Normandy were such a large part of the original Mass Effect trilogy, but our interaction to them was largely limited to mingling with the crew and zooming about in straight lines in exploration phases. A new entry in the franchise presents many possibilities, such as implementing some form of space combat or, at the very least, navigating it through some obstacles. Such a move would allow for more entertaining options in between the business of ground combat and the general story--in fact, it could probably replace the "mining" missions altogether--and the wide variety of ships made possible by the technologies of the various races could present significantly different circumstances if you were allowed to fight them.

Page 6 of 7
Page 6 of 7
It should stay true to its roots

It should stay true to its roots

The urge to break away from Shepard's legacy must be great; so great, in fact that it's possible that BioWare has considered other alternative to the series' usual format, such as an RTS or an MMORPG. But that's a harder feat than it sounds. Blizzard may have managed to turn one of its most beloved real-time strategy franchises into a legendary MMO, but such turnarounds are rarely replicated. And if anyone knows the dangers of such a shift, it should be BioWare. After all, it was the studio that tried to translate its acclaimed RPG series into an MMO, but the results (at least for the long term) were disappointing at best. If anything, BioWare might benefit from bringing back some of the elements that made Mass Effect popular to begin with, such as the first game's focus on RPG elements that were largely set aside for the two sequels. That's some of our thoughts on what we're hoping to see with the next Mass Effect game (whatever it's called). Have any ideas of you own? Let us know in the comments!

Page 7 of 7
Page 7 of 7
PRODUCTS
Mass Effect Mass Effect 2 Mass Effect 3
Leif Johnson
Read more
The Veilguard - Neve grimaces and uses magic to fend off a magical punch
Former BioWare exec Mark Darrah says the team working on the new Mass Effect game should 'scapegoat Veilguard as much as they need to to get what they need'
 
 
A Vault Hunter in Borderlands 4 stands poised to strike, while fire rages in the background.
Borderlands 4 devs want to redeem the series' story, which is a tall task, since it's always been all over the place
 
 
The Expanse: Osiris Reborn trailer still
The Expanse RPG's developers are 'humbled' by comparisons to BioWare's heyday, but don't expect it to be a straight Mass Effect clone: 'We make our story a little bit differently'
 
 
BroShep, from the original Mass Effect
Everything we know about the Mass Effect TV series
 
 
Two armored dwarves stand side by side
Dragon Age wasn't meant to be a series, says former BioWare executive producer, and that's why Origins was full of storylines that 'had to be abandoned'
 
 
The Expanse: Osiris Reborn
The Mass Effect vibes are overwhelming in the latest showcase for Owlcat's The Expanse game—and yes, it has a loyalty system
 
 
Latest in Mass Effect
Amazon taps Star Trek Beyond and Mindhunter writer to helm Mass Effect show
 
 
Crysis hero Prophet running down a beach while under fire
Crysis Remastered Trilogy activates maximum value mode as upgraded version of the legendary, hardware-crushing FPS series is currently 60% off
 
 
Commander Shepard in Mass Effect 3.
Mass Effect's Jennifer Hale, who played femshep, 'saw no line' before she recorded them for Bioware's flagship trilogy: 'It was all cold reading on the spot'
 
 
Mark Darrah
BioWare veteran calls out the 'cruelty' of fans celebrating layoffs: 'You are crossing a line, and you're probably attacking the wrong person anyway'
 
 
Mass Effect 3 didn't have music like Vigil or Suicide Mission because composer Jack Wall had a spat with Casey Hudson: 'Casey was not particularly happy with me at the end'
 
 
Mass Effect Legendary Edition best settings
Bioware's exceptional Mass Effect Legendary Edition is going for a song, so bag 3 of the best action-RPGs ever made for a mere 4 dollars
 
 
Latest in Features
A screenshot of the PC version of Dying Light: The Beast, using the game's photo mode
Dying Light: The Beast PC performance analysis: Decent performance all round, mildly marred by the mystery of the missing ray tracing mode
 
 
Vex standing in front of a fiery blaze in Borderlands 4.
Borderlands 4 shed its iconic UI and all it got was this stupid live service-y inventory that doesn't let me filter my crap properly
 
 
Borderlands 4 respec: Vex running towards a large Ripper while firing a corrosive weapon. Vex's summon Trouble and Rafa are also running towards the enemy in the background.
Is Borderlands 4 the series at 'its most potent', or 'uninspired' and 'painfully dull'? The PC Gamer team is divided
 
 
Astronaut birds gaze lovingly at some kind of shining artefact.
I thought the new space factory management sim from the creators of Dorfromantik would be just as cosy, but now I'm panicking over my twisted interplanetary production lines
 
 
Nvidia RTX 5090 Founders Edition graphics card on different backgrounds
Are high-end GPUs even worth buying anymore? I'm starting to have my doubts
 
 
Selection of wireless gaming peripherals, including an Xbox controller, an Audeze Maxwell headset, Lemokey L1 HE keyboard, and Keychron M5 mouse
Of all that's wireless in this gaming life, gaming keyboards aren't just entirely pointless they're [expletive deleted] annoying
 
 
  1. Asus Zephyrus G14 and Razer Blade 16 gaming laptops
    1
    Best gaming laptop in 2025: I've tested a ton of notebooks this generation and these are the best in every category
  2. 2
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  3. 3
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  4. 4
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  5. 5
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. A dwarf, shooting.
    1
    Deep Rock Galactic: Survivor review – Vampire Survivors is no longer the king of the genre
  2. 2
    Humanscale Freedom Chair with Headrest review
  3. 3
    Strange Antiquities review: Solve dozens of little mysteries in a creepy yet cozy curio shop
  4. 4
    Hollow Knight: Silksong review — Worth the pain
  5. 5
    Asus ProArt Case PA401 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...